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+/*
+ Ousía
+ Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _OUSIA_DOM_NODE_CLASSES_HPP_
+#define _OUSIA_DOM_NODE_CLASSES_HPP_
+
+#include <string>
+#include <unordered_map>
+#include <vector>
+
+#include "Node.hpp"
+
+namespace ousia {
+namespace dom {
+
+/**
+ * The ResolutionCallback is used when resolving names to Node instances. The
+ * callback tests whether the given node meets the requirements for inclusion
+ * in the result list.
+ *
+ * @param node is the node which should be tested.
+ * @param userData is user-defined data which is passed to the callback.
+ * @return true if the node should be included in the result set, false
+ * otherwise.
+ */
+typedef bool (*ResolutionCallback)(Handle<Node> node, void *userData);
+
+/**
+ * The NamedNode class can be used as a mixin for other node classes which want
+ * to have a unique name which is known at construction time (this includes
+ * nodes representing domains, classes, types, etc.).
+ */
+class NamedNode : virtual public Node {
+protected:
+ struct VisitorHash {
+ size_t operator()(const std::pair<Node *, int> &p) const
+ {
+ return hash<Node *>(p.first) + 37 * hash<int>(p.second);
+ }
+ };
+
+ using VisitorMap = std::unordered_map<std::pair<Node *, int>, VisitorHash>;
+
+ /**
+ * Function which should be overwritten by derived classes in order to
+ * resolve node names to a list of possible nodes. The implementations of
+ * this function do not need to do anything but call the "resovle" function
+ * of any child instance of NamedNode.
+ *
+ * @param res is the result list containing all possible nodes matching the
+ * name specified in the path.
+ * @param path is a list specifying a path of node names which is meant to
+ * specify a certain named node.
+ * @param idx is the current index in the path.
+ * @param visited is a map which is used to prevent unwanted recursion.
+ * @param callback is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The callback function can be used to restrict the
+ * type of matched functions.
+ * @param callbackData is user-defined data that should be passed to the
+ * callback.
+ */
+ virtual void doResolve(const std::vector<Rooted<Node>> &res,
+ const std::vector<std::string> &path,
+ ResolutionCallback callback, void *callbackData,
+ int idx, const VisitorMap &visited);
+
+ /**
+ * Function which resolves a name paht to a list of possible nodes.
+ *
+ * @param res is the result list containing all possible nodes matching the
+ * name specified in the path.
+ * @param path is a list specifying a path of node names which is meant to
+ * specify a certain named node.
+ * @param callback is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The callback function can be used to restrict the
+ * type of matched functions.
+ * @param callbackData is user-defined data that should be passed to the
+ * callback.
+ * @param idx is the current index in the path.
+ * @param visited is a map which is used to prevent unwanted recursion.
+ */
+ void resolve(const std::vector<Rooted<Node>> &res,
+ const std::vector<std::string> &path,
+ ResolutionCallback callback, void *callbackData, int idx,
+ const VisitorMap &visited);
+
+public:
+ /**
+ * Constructor of the NamedNode class.
+ *
+ * @param name is the name the element should be known under.
+ */
+ Named(std::string name) : name{name} {};
+
+ /**
+ * Name of the node.
+ */
+ const std::string name;
+
+ /**
+ * Function which resolves a name paht to a list of possible nodes.
+ *
+ * @param path is a list specifying a path of node names which is meant to
+ * specify a certain named node.
+ * @param callback is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The callback function can be used to restrict the
+ * type of matched functions.
+ * @param callbackData is user-defined data that should be passed to the
+ * callback.
+ * @return a vector containing all found node references.
+ */
+ std::vector<Rooted<Node>> resolve(const std::vector<std::string> &path,
+ ResolutionCallback callback = nullptr,
+ void *callbackData = nullptr);
+};
+}
+}
+
+#endif /* _OUSIA_DOM_NODE_CLASSES_HPP_ */
+