diff options
Diffstat (limited to 'src/core/model/Node.hpp')
-rw-r--r-- | src/core/model/Node.hpp | 117 |
1 files changed, 57 insertions, 60 deletions
diff --git a/src/core/model/Node.hpp b/src/core/model/Node.hpp index 3763395..0523c69 100644 --- a/src/core/model/Node.hpp +++ b/src/core/model/Node.hpp @@ -28,6 +28,7 @@ #ifndef _OUSIA_NODE_HPP_ #define _OUSIA_NODE_HPP_ +#include <cstdint> #include <map> #include <set> #include <string> @@ -47,6 +48,36 @@ template <class T> class Rtti; /** + * Describes the validity of a node structure. + */ +enum class ValidationState : uint8_t { + /** + * The validity is set to UNKNOWN if the Node has not yet been validated or + * the validation state has been reset (because the node was changed). + */ + UNKNOWN, + + /** + * The validity is set to validating if the Node has not yet been validated, + * but its validation is currently running. This flag is used to prevent + * recursion. + */ + VALIDATING, + + /** + * The validity is set to VALID if the Node has been validaten and is known + * to be valid. + */ + VALID, + + /** + * The validity is set to INVALID if the Node has been validated and is + * known to be invalid. + */ + INVALID +}; + +/** * Structure describing a single result obtained from the resolution function. */ struct ResolutionResult { @@ -105,11 +136,12 @@ private: * Reference to a parent node instace. */ Owned<Node> parent; + /** - * A "dirty" flag that signifies if this Node has been validated already + * A "dirty" flag that signifies if this Node has been already validated * or not. */ - mutable bool validated = false; + mutable ValidationState validationState; /** * Private version of the "path" function used to construct the path. Calls @@ -272,9 +304,15 @@ protected: /** * This method should be called if the internal state of this Node is - * changed such that a new validation run has to be made. + * changed such that a new validation run has to be made. Also informs the + * parent node about the invalidation. */ - void invalidate() const { validated = false; } + void invalidate(); + + /** + * This method should be called if a Node finds itself in an invalid state. + */ + void markInvalid(); /** * The convention for this function is as follows: @@ -284,44 +322,12 @@ protected: * If some child returns false this method should return false as well. * 4.) If all children could be validated this method should return true. * - * Note that this implementation does not have to touch the visited set. - * You can use it for validation purposes, however (e.g. to detect cycles - * in the graph). - * * The default and trivial behaviour of this function is to return true. * - * @param logger is a logger for error messages if false is returned. - * @param visited is a set containing the ManagedUids of all children - * that already have been visited. - * @return true if this is a valid node and false if it is not. + * @param logger is a logger for error messages if false is returned. + * @return true if this is a valid node and false if it is not. */ - virtual bool doValidate(Logger &logger, std::set<ManagedUid> &visited) const - { - return true; - } - - /** - * A wrapper for doValidate that takes care of not visiting children twice, - * and handling the validated flag. - */ - bool validate(Logger &logger, std::set<ManagedUid> &visited) const { - if (!visited.insert(getUid()).second) { - // if we have visited this Node already within this run, return - // the validated flag. - return validated; - } - if(validated){ - // if this is validated, return true. - return true; - } - if(!doValidate(logger, visited)){ - // if this can not be validated, return false. - return false; - } - // if it could be validated, set the validated flag. - validated = true; - return true; - } + virtual bool doValidate(Logger &logger) const; public: /** @@ -330,7 +336,9 @@ public: * @param mgr is a reference to the Manager instace the node belongs to. */ Node(Manager &mgr, Handle<Node> parent = nullptr) - : Managed(mgr), parent(acquire(parent)) + : Managed(mgr), + parent(acquire(parent)), + validationState(ValidationState::UNKNOWN) { } @@ -342,7 +350,10 @@ public: * @param parent is a handle pointing at the parent node. */ Node(Manager &mgr, std::string name, Handle<Node> parent = nullptr) - : Managed(mgr), name(name), parent(acquire(parent)) + : Managed(mgr), + name(name), + parent(acquire(parent)), + validationState(ValidationState::UNKNOWN) { } @@ -423,29 +434,15 @@ public: const RttiType &type); /** - * Returns true if this node has been validated. Note that a 'false' return - * value does _not_ imply that this Node is invalid. It merely says that - * validity of this node is uncertain. The opposite is true, however: If - * this node is invalid, the validated flag will be false. - */ - bool isValidated() const { return validated; } - - /** * Checks whether this node is valid and returns true if it is and false * if it is not. If the node is invalid further information will be appended - * to the logger. If this is valid this will also set the "validated" flag - * to "true". + * to the logger. * - * @param logger is a logger where errors will be logged if this - * Node is invalid. - * - * @return true if this Node is valid. + * @param logger is a logger where errors will be logged if this Node is + * invalid. + * @return true if this Node is valid. */ - bool validate(Logger &logger) - { - std::set<ManagedUid> visited; - return validate(logger, visited); - } + bool validate(Logger &logger) const; }; /** |