/* Ousía Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _OUSIA_RESOURCE_LOCATOR_HPP_ #define _OUSIA_RESOURCE_LOCATOR_HPP_ #include #include namespace ousia { /** * A ResourceLocator is a class able to locate resources in some way, usually * on the hard drive. * * We specify this as an abstract superclass to have an interface layer between * the program core and possible future extensions in terms of resource * locations (e.g. online resources, .zip files, etc.). */ class ResourceLocator { public: /** * This enum contains all possible types of includable resources in Ousía. */ enum class Type { // A Domain description DOMAIN_DESC, // An ECMA/JavaScript SCRIPT, // A Type System TYPESYS, DOCUMENT, ATTRIBUTES, // TODO: Aren't documents and attribute descriptors missing? // TODO: What is the purpose of these two? GENERIC_MODULE, GENERIC_INCLUDE }; /** * A Location contains the location of a Resource, e.g. a file path * on a hard drive. Note that the 'found' flag might be set to false * indicating that a resource was not found. */ struct Location { const bool found; const ResourceLocator &locator; const Type type; /** * This is a fully qualified/canonical path to the resource found or * in an undefined state (possibly empty) if the 'found' flag is set * to 'false'. */ const std::string location; Location(const bool found, const ResourceLocator &locator, const Type type, const std::string location) : found(found), locator(locator), type(type), location(location) { } /** * This calls the 'stream' method of the underlying ResourceLocator that * found this location and returns a stream containing the data of the * Resource at this location. * * @return a stream containing the data of the Resource at this * location. This has to be a unique_pointer because the current * C++11 compiler does not yet support move semantics for * streams. */ std::unique_ptr stream() const { return std::move(locator.stream(location)); } }; /** * The locate function uses this ResourceLocator to search for a given * Resource name (path parameter). It returns a Location with the * 'found' flag set accordingly. * * @param path is the resource name. * @param relativeTo is an already resolved fully qualified name/canonical * path that is to be used as base directory for this * search. * @param type is the type of this resource. * * @return A Location containing either the found location of the * Resource and the found flag set to 'true' or an empty location * and the found flag set to 'false'. */ virtual Location locate(const std::string &path, const std::string &relativeTo, const Type type) const = 0; /** * This method returns a strem containing the data of the resource at the * given location. * * @param location is a found location, most likely from a Location. * * @return a stream containing the data of the Resource at this * location. This has to be a unique_pointer because the current * C++11 compiler does not yet support move semantics for * streams. */ virtual std::unique_ptr stream( const std::string &location) const = 0; }; } #endif /* _RESOURCE_LOCATOR_HPP_ */