/* Ousía Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _OUSIA_DOM_NODE_CLASSES_HPP_ #define _OUSIA_DOM_NODE_CLASSES_HPP_ #include #include #include #include "Node.hpp" namespace ousia { namespace dom { /** * The ResolutionCallback is used when resolving names to Node instances. The * callback tests whether the given node meets the requirements for inclusion * in the result list. * * @param node is the node which should be tested. * @param userData is user-defined data which is passed to the callback. * @return true if the node should be included in the result set, false * otherwise. */ typedef bool (*ResolutionCallback)(Handle node, void *userData); /** * The NamedNode class can be used as a mixin for other node classes which want * to have a unique name which is known at construction time (this includes * nodes representing domains, classes, types, etc.). */ class NamedNode : virtual public Node { protected: struct VisitorHash { size_t operator()(const std::pair &p) const { return hash(p.first) + 37 * hash(p.second); } }; using VisitorMap = std::unordered_map, VisitorHash>; /** * Function which should be overwritten by derived classes in order to * resolve node names to a list of possible nodes. The implementations of * this function do not need to do anything but call the "resovle" function * of any child instance of NamedNode. * * @param res is the result list containing all possible nodes matching the * name specified in the path. * @param path is a list specifying a path of node names which is meant to * specify a certain named node. * @param idx is the current index in the path. * @param visited is a map which is used to prevent unwanted recursion. * @param callback is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The callback function can be used to restrict the * type of matched functions. * @param callbackData is user-defined data that should be passed to the * callback. */ virtual void doResolve(const std::vector> &res, const std::vector &path, ResolutionCallback callback, void *callbackData, int idx, const VisitorMap &visited); /** * Function which resolves a name paht to a list of possible nodes. * * @param res is the result list containing all possible nodes matching the * name specified in the path. * @param path is a list specifying a path of node names which is meant to * specify a certain named node. * @param callback is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The callback function can be used to restrict the * type of matched functions. * @param callbackData is user-defined data that should be passed to the * callback. * @param idx is the current index in the path. * @param visited is a map which is used to prevent unwanted recursion. */ void resolve(const std::vector> &res, const std::vector &path, ResolutionCallback callback, void *callbackData, int idx, const VisitorMap &visited); public: /** * Constructor of the NamedNode class. * * @param name is the name the element should be known under. */ Named(std::string name) : name{name} {}; /** * Name of the node. */ const std::string name; /** * Function which resolves a name paht to a list of possible nodes. * * @param path is a list specifying a path of node names which is meant to * specify a certain named node. * @param callback is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The callback function can be used to restrict the * type of matched functions. * @param callbackData is user-defined data that should be passed to the * callback. * @return a vector containing all found node references. */ std::vector> resolve(const std::vector &path, ResolutionCallback callback = nullptr, void *callbackData = nullptr); }; } } #endif /* _OUSIA_DOM_NODE_CLASSES_HPP_ */