/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Document.hpp"
#include
#include
namespace ousia {
namespace model {
int DocumentEntity::getFieldDescriptorIndex(const std::string &fieldName)
{
const NodeVector &fds = descriptor->getFieldDescriptors();
unsigned int f = 0;
// look if we have an empty name.
if (fieldName == "") {
// in that case we look for a default field.
// First: Do we only have one field?
if (fds.size() == 1) {
// if so we return that one.
return f;
}
// Second: Do we have a TREE field?
for (auto &fd : fds) {
if (fd->getFieldType() == FieldDescriptor::FieldType::TREE) {
return f;
}
f++;
}
} else {
// otherwise we return the FieldDescriptor with the correct name (if
// such a descriptor exists).
for (auto &fd : fds) {
if (fd->getName() == fieldName) {
return f;
}
f++;
}
}
return -1;
}
void DocumentEntity::getField(NodeVector &res,
const std::string &fieldName)
{
int f = getFieldDescriptorIndex(fieldName);
if (f < 0) {
NodeVector empty{this};
res = NodeVector(this);
}
res = fields[f];
}
NodeVector &DocumentEntity::getField(
Rooted fieldDescriptor)
{
const NodeVector &fds = descriptor->getFieldDescriptors();
int f = 0;
for (auto &fd : fds) {
if (fd->getName() == fieldDescriptor->getName() &&
fd->getFieldType() == fieldDescriptor->getFieldType()) {
return fields[f];
}
f++;
}
throw OusiaException(
"The given FieldDescriptor is not specified in the Descriptor of this "
"node.");
}
static Rooted resolveDescriptor(
std::vector> domains, const std::string &className)
{
// iterate over all domains.
for (auto &d : domains) {
// use the actual resolve method.
std::vector> resolved = d->resolve(className);
// if we don't find anything, continue.
if (resolved.size() == 0) {
continue;
}
// Otherwise take the first valid result.
for (auto &r : resolved) {
Managed *m = &(*r);
StructuredClass *c = dynamic_cast(m);
if (c != nullptr) {
return Rooted(c);
}
}
}
return {nullptr};
}
Rooted StructuredEntity::buildRootEntity(
Handle document, std::vector> domains,
const std::string &className, Variant attributes, std::string name)
{
// If the parent is not set, we can not build the entity.
if (document == nullptr) {
return {nullptr};
}
// If we can not find the correct descriptor, we can not build the entity
// either.
Rooted descriptor = resolveDescriptor(domains, className);
if (descriptor == nullptr) {
return {nullptr};
}
// Then construct the StructuredEntity itself.
Rooted root{
new StructuredEntity(document->getManager(), document, descriptor,
attributes, std::move(name))};
// append it to the document.
document->setRoot(root);
// and return it.
return root;
}
Rooted StructuredEntity::buildEntity(
Handle parent, std::vector> domains,
const std::string &className, const std::string &fieldName,
Variant attributes, std::string name)
{
// If the parent is not set, we can not build the entity.
if (parent == nullptr) {
return {nullptr};
}
// If we can not find the correct descriptor, we can not build the entity
// either.
Rooted descriptor = resolveDescriptor(domains, className);
if (descriptor == nullptr) {
return {nullptr};
}
// Then construct the StructuredEntity itself.
Rooted entity{new StructuredEntity(
parent->getManager(), parent, descriptor, attributes, std::move(name))};
// if the field does not exist, return null handle as well.
if (!parent->hasField(fieldName)) {
return {nullptr};
}
// append the new entity to the right field.
NodeVector field(parent);
parent->getField(field, fieldName);
field.push_back(entity);
// and return it.
return entity;
}
Rooted DocumentPrimitive::buildEntity(
Handle parent, Variant content,
const std::string &fieldName)
{
// If the parent is not set, we can not build the entity.
if (parent == nullptr) {
return {nullptr};
}
// Then construct the StructuredEntity itself.
Rooted entity{
new DocumentPrimitive(parent->getManager(), parent, content)};
// if the field does not exist, return null handle as well.
if (!parent->hasField(fieldName)) {
return {nullptr};
}
// append the new entity to the right field.
NodeVector field(parent);
parent->getField(field, fieldName);
field.push_back(entity);
// and return it.
return entity;
}
/* Type registrations */
const Rtti Document_Rtti{"Document"};
const Rtti DocumentEntity_Rtti{"DocumentEntity"};
const Rtti AnnotationEntity_Rtti{"AnnotationEntity",
{&DocumentEntity_Rtti}};
const Rtti StructuredEntity_Rtti{"StructuredEntity",
{&DocumentEntity_Rtti}};
const Rtti DocumentPrimitive_Rtti{"DocumentPrimitive",
{&StructuredEntity_Rtti}};
const Rtti Anchor_Rtti{"Anchor",
{&StructuredEntity_Rtti}};
}
}