/* Ousía Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ /** * @file Document.hpp * * This header contains the class hierarchy of actual document classes. A graph * of connected instances of these nodes is a "Document". How the different * DocumentEntity instances may be connected within the graph is subject to the * specification in the respective Domain(s) (see also the Domain.hpp). * * A Document, from top to bottom, consists of "Document" instance, * which "owns" the structural root node of the in-document graph. This might * for example be a "book" node of the "book" domain. That root node in turn has * structure nodes as children, which in turn may have children. This * constitutes a Structure Tree. Additionally annotations may be attached to * Structure Nodes, effectively resulting in a Document Graph instead of a * Document Tree (other references may introduce cycles as well). * * Consider this XML representation of a document using the "book" domain: * * \code{.xml} * * * * * * * * This might be some introductory text or a dedication. Ideally, of * course, such elements would be semantically specified as such in * additional domains (or in this one). * * Here we might have an introduction to the chapter, including some * overview of the chapters structure. *
* Here we might find the actual section content. *
*
* Here we might find the actual section content. * * * And there might even be another paragraph. *
*
*
*
* \endcode * * As can be seen the StructureEntities inherently follow a tree structure that * is restricted by the implicit context free grammar of the "book" Domain * definition (e.g. it is not allowed to have a "book" node inside a "section"; * refer to te Domain.hpp for more information). * * Another interesting fact is the special place of AnnotationEntities: They are * Defined by start and end Anchors in the text. Note that this allows for * overlapping annotations and provides a more intuitive (and semantically * sound) handling of such span-like concepts. So the * * \code{.xml} * content * \endcode * * is implicitly expanded to: * * \code{.xml} * content * * \endcode * * Note that the place of an AnnotationEntity within the XML above is not * strictly defined. It might as well be placed as a child of the "book" node. * In general it is recommended to use the lowest possible place in the * StructureTree to include the AnnotationEntity for better readability. * * Also note that text content like * * Here we might find the actual section content. * * is implicitly expanded using transparency to: * * \code{.xml} * * * Here we might find the actual section content. * * * \endcode * * @author Benjamin Paaßen (bpaassen@techfak.uni-bielefeld.de) */ #ifndef _OUSIA_MODEL_DOCUMENT_HPP_ #define _OUSIA_MODEL_DOCUMENT_HPP_ #include #include #include "Node.hpp" #include "Domain.hpp" #include "Typesystem.hpp" namespace ousia { // Forward declarations class RttiType; template class Rtti; namespace model { class Document; class StructureNode; /** * A DocumentEntity is the common superclass for StructuredEntities and * AnnotationEntities. Similarly to DescriptorEntity in the Domain.hpp it * defines that each node in the Document graph may have attributes (in form * of a struct Variant), and fields. * The fields here are a vector of vectors. The first vector implements all * fields while the inner vector contains all children in this field. * We provide, however, convenience functions for better access via the field * name. * */ class DocumentEntity : public virtual Node { private: Owned descriptor; const Variant attributes; std::vector> fields; int getFieldDescriptorIndex(const std::string &fieldName, bool enforce) const; int getFieldDescriptorIndex(Handle fieldDescriptor, bool enforce) const; public: DocumentEntity(Manager &mgr, Handle parent, Handle descriptor, Variant attributes = {}, std::string name = "") : Node(mgr, std::move(name), parent), descriptor(acquire(descriptor)), attributes(std::move(attributes)) { // TODO: Validation at construction time? // insert empty vectors for each field. if (!descriptor.isNull()) { for (size_t f = 0; f < descriptor->getFieldDescriptors().size(); f++) { fields.push_back(NodeVector(this)); } } } //TODO: Is this necessary? virtual ~DocumentEntity() {}; Rooted getDescriptor() const { return descriptor; } Variant getAttributes() const { return attributes; } /** * This returns true if there is a FieldDescriptor in the Descriptor for * this DocumentEntity which has the given name. If an empty name is * given it is assumed that the 'default' FieldDescriptor is referenced, * where 'default' means either: * 1.) The only TREE typed FieldDescriptor (if present) or * 2.) the only FieldDescriptor (if only one is specified). * * @param fieldName is the name of a field as specified in the * FieldDescriptor in the Domain description. * @return true if this FieldDescriptor exists. */ bool hasField(const std::string &fieldName = "") const { return getFieldDescriptorIndex(fieldName, false) != -1; } /** * This returns the vector of entities containing all members of the field * with the given name. If an empty name is given it is assumed that the * 'default' FieldDescriptor is referenced, where 'default' means either: * 1.) The only TREE typed FieldDescriptor (if present) or * 2.) the only FieldDescriptor (if only one is specified). * * If the name is unknown an exception is thrown. * * @param fieldName is the name of a field as specified in the * FieldDescriptor in the Domain description. * @return a NodeVector of all StructuredEntities in that field. */ const NodeVector &getField( const std::string &fieldName = "") const { return fields[getFieldDescriptorIndex(fieldName, true)]; } /** * This returns the vector of entities containing all members of the field * with the given FieldDescriptor. * * If the FieldDescriptor does not belong to the Descriptor of this node * an exception is thrown. * * @param fieldDescriptor is a FieldDescriptor defined in the Descriptor for * this DocumentEntity. * @return a NodeVector of all StructuredEntities in that field. */ const NodeVector &getField( Handle fieldDescriptor) const { return fields[getFieldDescriptorIndex(fieldDescriptor, true)]; } /** * This adds a StructuredEntity to the field with the given name. If an * empty name is given it is assumed that the 'default' FieldDescriptor is * referenced, where 'default' means either: * 1.) The only TREE typed FieldDescriptor (if present) or * 2.) the only FieldDescriptor (if only one is specified). * * If the name is unknown an exception is thrown. * * @param s is the StructuredEntity that shall be added. * @param fieldName is the name of a field as specified in the * FieldDescriptor in the Domain description. */ void addStructuredEntity(Handle s, const std::string &fieldName = "") { fields[getFieldDescriptorIndex(fieldName, true)].push_back(s); } /** * This adds multiple StructuredEntities to the field with the given name. * If an empty name is given it is assumed that the 'default' * FieldDescriptor is referenced, where 'default' means either: * 1.) The only TREE typed FieldDescriptor (if present) or * 2.) the only FieldDescriptor (if only one is specified). * * If the name is unknown an exception is thrown. * * @param ss are the StructuredEntities that shall be added. * @param fieldName is the name of a field as specified in the * FieldDescriptor in the Domain description. */ void addStructuredEntities(const std::vector> &ss, const std::string &fieldName = "") { NodeVector &field = fields[getFieldDescriptorIndex(fieldName, true)]; field.insert(field.end(), ss.begin(), ss.end()); } /** * This adds a StructuredEntity to the field with the given FieldDescriptor. * * If the FieldDescriptor does not belong to the Descriptor of this node * an exception is thrown. * * @param s is the StructuredEntity that shall be added. * @param fieldDescriptor is a FieldDescriptor defined in the Descriptor for * this DocumentEntity. */ void addStructuredEntity(Handle s, Handle fieldDescriptor) { fields[getFieldDescriptorIndex(fieldDescriptor, true)].push_back(s); } /** * This adds multiple StructuredEntities to the field with the given * FieldDescriptor. * * If the FieldDescriptor does not belong to the Descriptor of this node * an exception is thrown. * * @param ss are the StructuredEntities that shall be added. * @param fieldDescriptor is a FieldDescriptor defined in the Descriptor for * this DocumentEntity. */ void addStructuredEntities(const std::vector> &ss, Handle fieldDescriptor) { NodeVector &field = fields[getFieldDescriptorIndex(fieldDescriptor, true)]; field.insert(field.end(), ss.begin(), ss.end()); } }; /** * A StructureNode is a Node of the StructureTree of the document. This is a * common superclass for StructuredEntity, Anchor and DocumentPrimitive. */ class StructureNode : public virtual Node { public: StructureNode(Manager &mgr, std::string name, Handle parent) : Node(mgr, std::move(name), parent) { } //TODO: Is this necessary? virtual ~StructureNode(){}; }; /** * A StructuredEntity is an instance of a StructuredClass. For more * information please refer to the header documentation above. */ class StructuredEntity : public DocumentEntity, public StructureNode { public: StructuredEntity(Manager &mgr, Handle parent, Handle descriptor, Variant attributes, std::string name = "") : Node(mgr, std::move(name), parent), DocumentEntity(mgr, parent, descriptor, std::move(attributes), std::move(name)), StructureNode(mgr, std::move(name), parent) { } }; /** * This is a wrapper for primitive types (Variants) inside the document graph. * The most straightforward example for this is the actual document text, e.g. * inside a paragraph. In that case this would represent a mere string. */ class DocumentPrimitive : public StructureNode { private: Variant content; public: DocumentPrimitive(Manager &mgr, Handle parent, Variant content = {}) : Node(mgr, parent), StructureNode(mgr, "", parent), content(content) { } Variant getContent() const { return content; } // TODO: Override such methods like "getField" to disable them? }; /** * An AnnotationEntity is a span-like instance that is not bound by the elements * of the Structure Tree. An annotation may very well overlap and cross the * limits of StructureEntities. A typical example for AnnotationEntities are * the markups "emphasized" and "strong". In HTML like markup languages these * concepts are handeled as structure elements, like this: * * emphasized and strong * * which is neither intuitive nor semantically sound. Therefore we take the * approach of anchoring the Annotation entities in the text like this: * * emphasized and strong * * * * Which signifies that indeed the text "emphasized and" is emphasized, not * the two text exerpts "emphasized" and "and" separately. * */ class AnnotationEntity : public DocumentEntity { public: /** * An Anchor is an elementary StructuredEntity without any children that * marks a point in the text content of the document that can later be * referenced by an AnnotationEntity as it start and end point. * Please refer to the AnnotationEntity documentation for more information. */ class Anchor : public StructureNode { public: /** * @param mgr is the Manager instance. * @param parent is the parent of this Anchor in the Structure Tree (!), * not the AnnotationEntity that references this Anchor. * @param name is the Anchor id. */ Anchor(Manager &mgr, std::string name, Handle parent) : Node(mgr, std::move(name), parent), StructureNode(mgr, std::move(name), parent) { } }; private: Owned start; Owned end; public: /** * The constructor for an AnnotationEntity. * * @param mgr is the Manager instance. * @param parent is the Document this AnnotationEntity is part of. * @param descriptor is the AnnotationClass of this AnnotationEntity. * @param start is the start Anchor of this AnnotationEntity. It has to * be part of the Document given as parent. * @param end is the end Anchor of this Annotationentity. It has to * be part of the Document given as parent. * @param attributes is a Map Variant containing attribute fillings for this * AnnotationEntity. It is empty per default. * @param name is some name for this AnnotationEntity that might be * used for references later on. It is empty per default. */ AnnotationEntity(Manager &mgr, Handle parent, Handle descriptor, Handle start, Handle end, Variant attributes = {}, std::string name = "") : Node(mgr, std::move(name), parent), DocumentEntity(mgr, parent, descriptor, attributes, std::move(name)), start(acquire(start)), end(acquire(end)) { } /** * Returns the start Anchor of this AnnotationEntity. * * @return the start Anchor of this AnnotationEntity. */ Rooted getStart() const { return start; } /** * Returns the end Anchor of this AnnotationEntity. * * @return the end Anchor of this AnnotationEntity. */ Rooted getEnd() const { return end; } }; /** * A Document is mainly a wrapper for the Root structure node of the Document * Graph. It also references the domains that have been used within this * document and the AnnotationEntities that span over Anchors in this Document. */ class Document : public Node { private: // TODO: Might there be several roots? E.g. metadata? Owned root; NodeVector annotations; NodeVector domains; void continueResolve(ResolutionState &state) override; public: Document(Manager &mgr, std::string name) // TODO: Can a document have a parent? : Node(mgr, std::move(name), nullptr), annotations(this) { } /** * Sets the root StructuredEntity of this Document. */ void setRoot(Handle root) { this->root = acquire(root); }; /** * Returns the root StructuredEntity of this Document. * * @return the root StructuredEntity of this Document. */ Rooted getRoot() const { return root; } /** * Returns a const reference to the NodeVector of AnnotationEntities that * span over Anchors in this Documents structure. * * @return a const reference to the NodeVector of AnnotationEntities that * span over Anchors in this Documents structure. */ const NodeVector &getAnnotations() const { return annotations; } /** * Adds an AnnotationEntity to this document. The Anchors used as start and * end of this AnnotationEntity have to be part of this document. */ void addAnnotation(Handle a) { annotations.push_back(a); } /** * Adds multiple AnnotationEntities to this document. The Anchors used as * start and end of these AnnotationEntities have to be part of this * document. */ void addAnnotations(const std::vector> &as) { annotations.insert(annotations.end(), as.begin(), as.end()); } /** * Returns a const reference to the NodeVector of Domains that are used * within this Document. * * @return a const reference to the NodeVector of Domains that are used * within this Document. */ const NodeVector &getDomains() const { return domains; } /** * Adds a Domain reference to this Document. */ void addDomain(Handle d) { domains.push_back(d); } /** * Adds multiple Domain references to this Document. */ void addDomains(const std::vector> &d) { domains.insert(domains.end(), d.begin(), d.end()); } }; } namespace RttiTypes { extern const Rtti Document; extern const Rtti DocumentEntity; extern const Rtti AnnotationEntity; extern const Rtti StructureNode; extern const Rtti StructuredEntity; extern const Rtti DocumentPrimitive; extern const Rtti Anchor; } } #endif /* _OUSIA_MODEL_DOCUMENT_HPP_ */