/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "Node.hpp"
namespace ousia {
/* Class Node */
void Node::setName(std::string name)
{
// Call the name change event
{
NameChangeEvent ev{this->name, name};
triggerEvent(ev);
}
// Set the new name
this->name = std::move(name);
}
void Node::path(std::vector &p) const
{
if (!isRoot()) {
parent->path(p);
}
p.push_back(name);
}
std::vector Node::path() const
{
std::vector res;
path(res);
return res;
}
void Node::doResolve(std::vector> &res,
const std::vector &path, Filter filter,
void *filterData, unsigned idx, VisitorSet &visited)
{
// Do nothing in the default implementation
}
int Node::resolve(std::vector> &res,
const std::vector &path, Filter filter,
void *filterData, unsigned idx, VisitorSet &visited,
const std::string *alias)
{
// Abort if this node was already visited for this path index
std::pair recKey = std::make_pair(this, idx);
if (visited.find(recKey) != visited.end()) {
return res.size();
}
visited.insert(recKey);
// Check whether the we can continue the path
if (path[idx] == name || (alias && *alias == name)) {
// If we have reached the end of the path and the node is successfully
// tested by the filter function, add it to the result. Otherwise
// continue searching along the path
if (idx + 1 == path.size()) {
if (!filter || filter(this, filterData)) {
res.push_back(this);
}
} else {
doResolve(res, path, filter, filterData, idx + 1, visited);
}
}
// Restart the search from here in order to find all possible nodes that can
// be matched to the given path
doResolve(res, path, filter, filterData, 0, visited);
return res.size();
}
std::vector> Node::resolve(const std::vector &path,
Filter filter = nullptr,
void *filterData = nullptr)
{
std::vector> res;
VisitorSet visited;
resolve(res, path, filter, filterData, 0, visited, nullptr);
return res;
}
/* RTTI type registrations */
const Rtti RttiTypes::Node{"Node"};
}