/* Ousía Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _OUSIA_NODE_HPP_ #define _OUSIA_NODE_HPP_ #include #include #include #include #include #include #include #include namespace ousia { /** * The Node class builds the base class for any Node within the DOM graph. A * node may either be a descriptive node (such as a domain description etc.) * or a document element. Each node is identified by acharacteristic name and * a parent element. Note that the node name is not required to be unique. Nodes * without parent are considered root nodes. */ class Node : public Managed { public: /** * The Filter function is used when resolving names to Node instances. The * filter tests whether the given node meets the requirements for inclusion * in the result list. * * @param managed is the managed which should be tested. * @param data is user-defined data passed to the filter. * @return true if the node should be included in the result set, false * otherwise. */ using Filter = bool (*)(Handle managed, void *data); /** * Hash functional used to convert pairs of nodes and int to hashes which * can be used within a unordered_set. */ struct VisitorHash { size_t operator()(const std::pair &p) const { const std::hash nodeHash; const std::hash intHash; return nodeHash(p.first) + 37 * intHash(p.second); } }; /** * Alias for the VisitorSet class which represents all nodes which have been * visited in the name resolution process. The map stores pairs of node * pointers and integers, indicating for which path start id the node has * already been visited. */ using VisitorSet = std::unordered_set, VisitorHash>; private: /** * Name of the node. As names are always looked up relative to a node, * names are not required to be unique. */ std::string name; /** * Reference to a parent node instace. */ Owned parent; /** * Private version of the "path" function used to construct the path. Calls * the path function of the parent node and adds the own name to the given * vector. * * @param p is the list the path should be constructed in. */ void path(std::vector &p) const; protected: /** * Function which should be overwritten by derived classes in order to * resolve node names to a list of possible nodes. The implementations of * this function do not need to do anything but call the "resovle" function * of any child instance of NamedNode. * * @param res is the result list containing all possible nodes matching the * name specified in the path. * @param path is a list specifying a path of node names which is meant to * specify a certain named node. * @param idx is the current index in the path. * @param visited is a map which is used to prevent unwanted recursion. * @param filter is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The filter function can be used to restrict the * type of matched functions. * @param filterData is user-defined data that should be passed to the * filter. */ virtual void doResolve(std::vector> &res, const std::vector &path, Filter filter, void *filterData, unsigned idx, VisitorSet &visited); public: /** * Initializes the node with empty name and parent. * * @param mgr is a reference to the Manager instace the node belongs to. */ Node(Manager &mgr, Handle parent = nullptr) : Managed(mgr), parent(acquire(parent)) { } /** * Constructs a new node with the given name and the given parent element. * * @param mgr is a reference to the Manager instace the node belongs to. * @param name is the name of the Node. * @param parent is a handle pointing at the parent node. */ Node(Manager &mgr, std::string name, Handle parent = nullptr) : Managed(mgr), name(name), parent(acquire(parent)) { } /** * Sets the name of the node to the given name. Note: The name set here may * be invalid (contain spaces, colons or other special characters). However, * in this case the node will not be reachable as reference from a input * document. This behaviour allows for gracefully degradation in error * cases. * * @param name is the name that should be assigned to the node. */ void setName(std::string name); /** * Returns the name of the node. */ std::string getName() const { return name; } /** * Returns a reference to the name of the node. */ const std::string &getNameRef() const { return name; } /** * Specifies whether the node has a name, e.g. whether the current name is * not empty. * * @return true if the name of this node is not empty, false otherwise. */ bool hasName() const { return !name.empty(); } /** * Sets the parent node. * * @param parent is a Handle to the parent node. */ void setParent(Handle parent) { this->parent = acquire(parent); } /** * Returns a handle to the parent node of the Node instance. * * @return a handle to the root node. */ Rooted getParent() const { return parent; } /** * Returns true, if the node does not have a parent. Root nodes may either * be the root element of the complete DOM tree * * @return true if the node is a root node (has no parent) or false if the * node is no root node (has a parent). */ bool isRoot() const { return parent.isNull(); } /** * Returns the vector containing the complete path to this node (including * the name of the parent nodes). * * @return a vector containing the path (starting with the root node) to * this node as a list of names. */ std::vector path() const; /** * Function which resolves a name path to a list of possible nodes. * * @param res is the result list containing all possible nodes matching the * name specified in the path. * @param path is a list specifying a path of node names which is meant to * specify a certain named node. * @param filter is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The filter function can be used to restrict the * type of matched functions. * @param filterData is user-defined data that should be passed to the * filter. * @param idx is the current index in the path. * @param visited is a map which is used to prevent unwanted recursion. * @param alias is a pointer at a string which contains an alternative name * for this node. If nullptr is given, not such alternative name is * provided. * @return the number of elements in the result list. */ int resolve(std::vector> &res, const std::vector &path, Filter filter, void *filterData, unsigned idx, VisitorSet &visited, const std::string *alias); /** * Function which resolves a name path to a list of possible nodes starting * from this node. * * @param path is a list specifying a path of node names meant to specify a * certain named node. * @param filter is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The filter function can e.g. be used to restrict * the type of matched functions. * @param filterData is user-defined data that should be passed to the * filter. * @return a vector containing all found node references. */ std::vector> resolve(const std::vector &path, Filter filter, void *filterData); /** * Function which resolves a name path to a list of possible nodes starting * from this node. * * @param path is a list specifying a path of node names meant to specify a * certain named node. * @return a vector containing all found node references. */ std::vector> resolve(const std::vector &path) { return resolve(path, nullptr, nullptr); } /** * Function which resolves a single name to a list of possible nodes * starting from this node. * * @param name is the name which should be resolved. * @param filter is a callback function which may check whether a certain * node should be in the result set. If nullptr is given, all nodes matching * the path are included. The filter function can e.g. be used to restrict * the type of matched functions. * @param filterData is user-defined data that should be passed to the * filter. * @return a vector containing all found node references. */ std::vector> resolve(const char *, Filter filter, void *filterData) { return resolve(std::vector{name}, filter, filterData); } /** * Function which resolves a single name to a list of possible nodes * starting from this node. * * @param name is the name which should be resolved. * @return a vector containing all found node references. */ std::vector> resolve(const std::string &name) { return resolve(std::vector{name}, nullptr, nullptr); } }; // TODO: Use a different listener here for updating name maps template >> class NodeVector : public ManagedGenericList>, ListAccessor>, Listener> { public: using Base = ManagedGenericList>, ListAccessor>, Listener>; using Base::ManagedGenericList; }; template >>> class NodeMap : public ManagedGenericMap>, MapAccessor>>, Listener> { public: using Base = ManagedGenericMap>, MapAccessor>>, Listener>; using Base::ManagedGenericMap; }; namespace RttiTypes { /** * Typeinformation for the base "Node" class. */ extern const Rtti Node; } } #endif /* _OUSIA_NODE_HPP_ */