/* Ousía Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef _OUSIA_UTILS_CSS_PARSER_HPP_ #define _OUSIA_UTILS_CSS_PARSER_HPP_ #include #include #include #include #include "BufferedCharReader.hpp" namespace ousia { namespace utils { /* * The Specificity or Precedence of a CSS RuleSet, which decides which * rules are applied when different RuleSets contain conflicting information. * * The Specificity is calculated using the official W3C recommendation * http://www.w3.org/TR/CSS2/cascade.html#specificity * * Note that we do not need to use the integer 'a', since we do not allow * local style definitions for single nodes. */ struct Specificity { int b; int c; int d; Specificity(int b, int c, int d) : b(b), c(c), d(d) {} }; bool operator<(const Specificity &x, const Specificity &y) { return std::tie(x.b, x.c, x.d) < std::tie(y.b, y.c, y.d); } bool operator>(const Specificity &x, const Specificity &y) { return std::tie(x.b, x.c, x.d) > std::tie(y.b, y.c, y.d); } bool operator==(const Specificity &x, const Specificity &y) { return std::tie(x.b, x.c, x.d) == std::tie(y.b, y.c, y.d); } class RuleSet { private: const std::map values; const Specificity specificity; public: RuleSet(std::map values, Specificity specificity) : values(values), specificity(specificity) { } const std::map &getValues() const { return values; } const Specificity &getSpecificity() const { return specificity; } }; class PseudoSelector { private: const std::string name; const std::vector args; const bool generative; public: PseudoSelector(std::string name, std::vector args, bool generative) : name(name), args(args), generative(generative) { } const std::string &getName() const { return name; } const std::vector &getArgs() const { return args; } const bool &isGenerative() const { return generative; } }; enum class SelectionOperator { DESCENDANT, DIRECT_DESCENDANT }; // TODO: Subclass of Andreas' Node class class StyleEdge { private: // TODO: This is wrong! Here we want to have a managed pointer as Andreas // mentioned! // const StyleNode target; const SelectionOperator selectionOperator; public: StyleEdge(/*StyleNode target,*/ SelectionOperator selectionOperator) : /*target(target),*/ selectionOperator(selectionOperator) { } // const StyleNode &getTarget() const { return target; } const SelectionOperator &getSelectionOperator() const { return selectionOperator; } }; // TODO: Subclass of Andreas' Node class class StyleNode { private: const std::string className; const PseudoSelector pseudoSelector; const std::vector edges; const std::vector ruleSets; public: StyleNode(std::string className, PseudoSelector pseudoSelector, std::vector edges, std::vector ruleSets) : className(className), pseudoSelector(pseudoSelector), edges(edges), ruleSets(ruleSets) { } const std::string &getClassName() const { return className; } const PseudoSelector &getPseudoSelector() const { return pseudoSelector; } const std::vector &getEdges() const { return edges; } const std::vector &getRuleSets() const { return ruleSets; } }; class CSSParser { public: StyleNode parse(BufferedCharReader &input); }; } } #endif