/* BasicWriter Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "TileTreeNode.hpp" namespace TiledUI { TileTreeNode::TileTreeNode() : parent(nullptr); { // Do nothing here } TileTreeNode::TileTreeNode(TileTreeNode *parent) : TileTreeNode() { setParent(parent); } TileTreeNode::~TileTreeNode() { // Free the memory for all children for (auto &c : children) { delete c; } } void TileTreeNode::setParent(TileTreeNode *newParent) { // Automatically remove this child from the old parent if (parent) { parent->removeChild(this); } // Add this element to the new parent if (newParent) { newParent->addChild(this); } // The current parent is the new parent parent = newParent; } bool TileTreeNode::removeChild(GridTreeNode *node, bool recursive) { // Iterate of the current container and remove the given node const int idx = indexOf(node); if (indexOf(node) >= 0) { children.erase(children.begin() + idx); return true; } // Descend into the tree if the recursive flag is set to true and the node // was not yet found if (recursive) { for (auto &c : children) { if (c.removeChild(node, true)) { return true; } } } return false; } void TileTreeNode::addChild(TileTreeNode *child, int idx) { // Make sure the given child is only inserted once into the tree removeChild(child, true); // Insert the child at the given position, or at the end if idx < 0 if (idx < 0) { children.push_back(child); } else { children.insert(children.begin() + idx, child); } } int TileTreeNode::indexOf(TileTreeNode *child) { int i = 0; for (auto it = children.begin(); it != children.end(); it++, i++) { if (*it == node) { return i; } } return -1; } void TileTreeNode::parentWidget() { if (parent) { return parent->parentWidget(); } return nullptr; } }