/*
Ousía
Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef _OUSIA_MODEL_DOMAIN_CLASS_HPP_
#define _OUSIA_MODEL_DOMAIN_CLASS_HPP_
#include
#include
#include
#include
#include "ClassReferenceSet.hpp"
#include "Field.hpp"
#include "Layer.hpp"
namespace ousia {
namespace model {
namespace domain {
/**
* A class represents some semantic concept in a given domain that has
* structural relevance, like headings in a text. Classes are usually expected
* to be in a "tree-esque" structure: It is not really a tree, but we still
* think about classes as nodes with children, even though children might be
* nodes higher up the tree, which leads to cycles.
*/
class Class : public GraphNode {
private:
std::vector> children;
std::vector> fields;
std::vector> layers;
public:
Class(std::shared_ptr parent = nullptr,
const std::string &name = "") :
GraphNode(GraphNodeType::Class, parent, name)
{
// Do nothing here
}
/**
* The children of a given class are not resolved on parsing time but lazily
* during document creation and validation time. This circumvents some
* problems we would have otherwise like: How do we treat the case that
* merging two domains adds more possible classes to some given category?
* How do we treat references to linked domains?
*
* Thus we do not specify the children that are allowed but a sequence of
* sets that define what set of classes is allowed at each point in the
* children sequence. Please note that each ClassReferenceSet also stores
* a cardinality, how many children, that are members of this set, have to
* exist. Therefore this construction can be interpreted as a quasi finite
* state automaton, e.g.:
*
* (class1|class2)* (class3){1,4}
*/
std::vector>& getChildren()
{
return children;
}
std::vector>& getFields()
{
return fields;
}
/**
* Layers specify the annotations that are allowed upon instances of this
* class and its children.
*/
std::vector>& getLayers()
{
return layers;
}
};
}
}
}
#endif /* _OUSIA_MODEL_DOMAIN_CLASS_HPP_ */