/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#ifndef NDEBUG
#include
#endif
#include
#include
#include
#include "FileLocator.hpp"
#include "SpecialPaths.hpp"
namespace fs = boost::filesystem;
namespace ousia {
void FileLocator::addPath(const std::string &path,
std::vector &paths)
{
auto it = std::find(paths.begin(), paths.end(), path);
if (it == paths.end()) {
paths.push_back(path);
}
}
void FileLocator::addSearchPath(const std::string &path,
std::set types)
{
if (path.empty() || !fs::exists(path)) {
return;
}
// Canonicalize the given path, check whether it exists
std::string canonicalPath = fs::canonical(path).generic_string();
#ifndef NDEBUG
std::cout << "FileLocator: Adding search path " << canonicalPath
<< std::endl;
#endif
// Insert the path for all given types.
for (auto &type : types) {
auto it = searchPaths.find(type);
if (it != searchPaths.end()) {
addPath(canonicalPath, it->second);
} else {
searchPaths.insert({type, {canonicalPath}});
}
}
}
void FileLocator::addSearchPath(const std::string &path, ResourceType type)
{
addSearchPath(path, std::set{type});
}
void FileLocator::addDefaultSearchPaths(const std::string &relativeTo)
{
// Abort if the base directory is empty
if (relativeTo.empty()) {
return;
}
// Abort if the base directory does not exist or is not a directory
fs::path base(relativeTo);
if (!fs::exists(base) || !fs::is_directory(base)) {
return;
}
// Add the search paths
addSearchPath(base.generic_string(), ResourceType::UNKNOWN);
addSearchPath((base / "domain").generic_string(),
ResourceType::DOMAIN_DESC);
addSearchPath((base / "typesystem").generic_string(),
ResourceType::TYPESYSTEM);
}
void FileLocator::addDefaultSearchPaths()
{
addDefaultSearchPaths(SpecialPaths::getGlobalDataDir());
addDefaultSearchPaths(SpecialPaths::getLocalDataDir());
#ifndef NDEBUG
addDefaultSearchPaths(SpecialPaths::getDebugDataDir());
addDefaultSearchPaths(SpecialPaths::getDebugTestdataDir());
#endif
}
bool FileLocator::doLocate(Resource &resource, const std::string &path,
const ResourceType type,
const std::string &relativeTo) const
{
if (!relativeTo.empty()) {
fs::path base(relativeTo);
if (fs::exists(base)) {
// Look if 'relativeTo' is a directory already.
if (!fs::is_directory(base)) {
// If not we use the parent directory.
base = base.parent_path();
}
// Use the / operator to append the path.
base /= path;
// If we already found a fitting resource there, use that.
if (fs::exists(base)) {
std::string location = fs::canonical(base).generic_string();
#ifndef NDEBUG
std::cout << "FileLocator: Found \"" << path << "\" at "
<< location << std::endl;
#endif
resource = Resource(true, *this, type, location);
return true;
}
}
}
// Otherwise look in the search paths, search backwards, last defined search
// paths have a higher precedence
auto it = searchPaths.find(type);
if (it != searchPaths.end()) {
const auto &paths = it->second;
for (auto it = paths.rbegin(); it != paths.rend(); it++) {
#ifndef NDEBUG
std::cout << "FileLocator: Searching for \"" << path << "\" in "
<< *it << std::endl;
#endif
fs::path p{*it};
p /= path;
if (fs::exists(p)) {
std::string location = fs::canonical(p).generic_string();
#ifndef NDEBUG
std::cout << "FileLocator: Found \"" << path << "\" at "
<< location << std::endl;
#endif
resource = Resource(true, *this, type, location);
return true;
}
}
}
return false;
}
std::unique_ptr FileLocator::doStream(
const std::string &location) const
{
std::unique_ptr ifs{new std::ifstream(location)};
return std::move(ifs);
}
}