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authorBenjamin Paassen <bpaassen@techfak.uni-bielefeld.de>2015-01-26 23:55:41 +0100
committerBenjamin Paassen <bpaassen@techfak.uni-bielefeld.de>2015-01-26 23:55:41 +0100
commitf1d432892ce158490bb564ba3d01982772439a81 (patch)
tree043c13b3505ee87cc0a04af9f87b663aef7f7402 /src/core/CSS.cpp
parenta453da28ddc856176747927a47d21af2bd4d4909 (diff)
Renamed CSS to Style (finally)
Diffstat (limited to 'src/core/CSS.cpp')
-rw-r--r--src/core/CSS.cpp142
1 files changed, 0 insertions, 142 deletions
diff --git a/src/core/CSS.cpp b/src/core/CSS.cpp
deleted file mode 100644
index c42cf6c..0000000
--- a/src/core/CSS.cpp
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- Ousía
- Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "CSS.hpp"
-
-namespace ousia {
-
-void RuleSet::merge(Rooted<RuleSet> other){
- for(auto& o : other->rules){
- rules[o.first] = o.second;
- }
-}
-
-/*
- * different versions of "getChildren".
- */
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const SelectionOperator *op, const std::string *className,
- const PseudoSelector *select)
-{
- std::vector<Rooted<SelectorNode>> out;
- for (auto &e : edges) {
- if (op && e->getSelectionOperator() != *op) {
- continue;
- }
- if (className && e->getTarget()->getName() != *className) {
- continue;
- }
- if (select && e->getTarget()->getPseudoSelector() != *select) {
- continue;
- }
- out.push_back(e->getTarget());
- }
- return out;
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const SelectionOperator &op, const std::string &className,
- const PseudoSelector &select)
-{
- return getChildren(&op, &className, &select);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const std::string &className, const PseudoSelector &select)
-{
- return getChildren(nullptr, &className, &select);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const SelectionOperator &op, const PseudoSelector &select)
-{
- return getChildren(&op, nullptr, &select);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const SelectionOperator &op, const std::string &className)
-{
- return getChildren(&op, &className, nullptr);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const SelectionOperator &op)
-{
- return getChildren(&op, nullptr, nullptr);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const std::string &className)
-{
- return getChildren(nullptr, &className, nullptr);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
- const PseudoSelector &select)
-{
- return getChildren(nullptr, nullptr, &select);
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::getChildren()
-{
- return getChildren(nullptr, nullptr, nullptr);
-}
-
-/*
- * append
- */
-
-std::vector<Rooted<SelectorNode>> SelectorNode::append(
- Handle<SelectorEdge> edge)
-{
- std::vector<Rooted<SelectorNode>> out;
- // look if we already have a child in an equivalent edge.
- std::vector<Rooted<SelectorNode>> children =
- getChildren(edge->getSelectionOperator(), edge->getTarget()->getName(),
- edge->getTarget()->getPseudoSelector());
- // note that this can only be one child or no child.
- if (children.empty()) {
- // if there is no child the appending process is trivial: We can just
- // add the whole subtree represented by the other node as child here.
- edges.push_back(edge);
- } else {
- // otherwise we start the appending process recursively on the child
- // level.
- // TODO: RuleSet merging
- if (edge->getTarget()->getEdges().empty()) {
- // if there are no more subsequent edges this is a leafe we could
- // not merge, because it is already present in the Tree.
- out.push_back(children[0]);
- } else {
- // otherwise we go into recursion.
- for (auto &e : edge->getTarget()->getEdges()) {
- Rooted<SelectorEdge> e2 {e};
- std::vector<Rooted<SelectorNode>> childLeafs =
- children[0]->append(e2);
- out.insert(out.end(), childLeafs.begin(), childLeafs.end());
- }
- }
- }
- return out;
-}
-
-std::vector<Rooted<SelectorNode>> SelectorNode::append(Handle<SelectorNode> node){
- return append(new SelectorEdge{this->getManager(), node});
-}
-}