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authorBenjamin Paassen <bpaassen@techfak.uni-bielefeld.de>2014-12-05 14:13:36 +0100
committerBenjamin Paassen <bpaassen@techfak.uni-bielefeld.de>2014-12-05 14:13:36 +0100
commitfddd8a6fc3c9a7971111a345a83283a0a1662f9f (patch)
tree45aa2713ec7462435204e9245e8c9b7280d84a8f /src/core/CSS.hpp
parent04ee61f336cf9bd848c9d922619db2ee45faafe9 (diff)
Added compilable version of RuleSets to the CSS.hpp.
Diffstat (limited to 'src/core/CSS.hpp')
-rw-r--r--src/core/CSS.hpp84
1 files changed, 41 insertions, 43 deletions
diff --git a/src/core/CSS.hpp b/src/core/CSS.hpp
index 1f5fedc..3b4289a 100644
--- a/src/core/CSS.hpp
+++ b/src/core/CSS.hpp
@@ -23,6 +23,8 @@
#include <vector>
#include <tuple>
+#include <core/variant/Variant.hpp>
+
#include "Managed.hpp"
#include "Node.hpp"
@@ -44,51 +46,43 @@ struct Specificity {
int d;
Specificity(int b, int c, int d) : b(b), c(c), d(d) {}
-};
-// TODO: Is this inline usage correct? I used this to prevent "multiple
-// definition" errors
-inline bool operator<(const Specificity &x, const Specificity &y)
-{
- return std::tie(x.b, x.c, x.d) < std::tie(y.b, y.c, y.d);
-}
+ friend bool operator<(const Specificity &x, const Specificity &y)
+ {
+ return std::tie(x.b, x.c, x.d) < std::tie(y.b, y.c, y.d);
+ }
-inline bool operator>(const Specificity &x, const Specificity &y)
-{
- return std::tie(x.b, x.c, x.d) > std::tie(y.b, y.c, y.d);
-}
+ friend bool operator>(const Specificity &x, const Specificity &y)
+ {
+ return std::tie(x.b, x.c, x.d) > std::tie(y.b, y.c, y.d);
+ }
-inline bool operator==(const Specificity &x, const Specificity &y)
-{
- return std::tie(x.b, x.c, x.d) == std::tie(y.b, y.c, y.d);
-}
+ friend bool operator==(const Specificity &x, const Specificity &y)
+ {
+ return std::tie(x.b, x.c, x.d) == std::tie(y.b, y.c, y.d);
+ }
+};
/**
* The RuleSet class serves as a container class for key-value
* pairs. The values are TypeInstances. The proper type is
* implicitly defined by the keyword.
- *
- * TODO: This code is currently commented out until the TypeSystem works.
*/
-/*class RuleSet : public Managed {
+class RuleSet : public Managed {
private:
- const std::map<std::string, std::string> values;
- const Specificity specificity;
+ const std::map<std::string, variant::Variant> values;
public:
- RuleSet(Manager &mgr, std::map<std::string, std::string> values,
- Specificity specificity)
- : Managed(mgr), values(std::move(values)), specificity(specificity)
- {
- }
-
- const std::map<std::string, std::string> &getValues() const
- {
- return values;
- }
+ /**
+ * Initializes an empty RuleSet.
+ */
+ RuleSet(Manager &mgr) : Managed(mgr), values() {}
- const Specificity &getSpecificity() const { return specificity; }
-};*/
+ const std::map<std::string, variant::Variant> &getValues() const
+ {
+ return values;
+ }
+};
/**
* PseudoSelectors are functions that change the behaviour of Selectors.
@@ -249,8 +243,7 @@ public:
private:
const PseudoSelector pseudoSelector;
ManagedVector<SelectorEdge> edges;
- // TODO: This is temporarily commented out until the TypeSystem works.
- // Owned<RuleSet> ruleSets;
+ Owned<RuleSet> ruleSet;
bool accepting;
/**
@@ -261,21 +254,28 @@ private:
const PseudoSelector *select);
public:
+
+ /**
+ * This initializes an empty SelectorNode with the given name and the
+ * given PseudoSelector.
+ */
SelectorNode(Manager &mgr, std::string name, PseudoSelector pseudoSelector)
: Node(mgr, std::move(name)),
pseudoSelector(std::move(pseudoSelector)),
- edges(this) //,
- // TODO: This is temporarily commented out until the TypeSystem works.
- // ruleSets(acquire(ruleSets))
+ edges(this),
+ ruleSet(new RuleSet(mgr), this)
{
}
+ /**
+ * This initializes an empty SelectorNode with the given name and the
+ * trivial PseudoSelector "true".
+ */
SelectorNode(Manager &mgr, std::string name)
: Node(mgr, std::move(name)),
pseudoSelector("true", false),
- edges(this) //,
- // TODO: This is temporarily commented out until the TypeSystem works.
- // ruleSets(acquire(ruleSets))
+ edges(this),
+ ruleSet(new RuleSet(mgr), this)
{
}
@@ -283,9 +283,7 @@ public:
ManagedVector<SelectorEdge> &getEdges() { return edges; }
- // TODO: This is temporarily commented out until the TypeSystem works.
- // const std::vector<Owned<RuleSet>> &getRuleSets() const { return
- // ruleSets; }
+ Rooted<RuleSet> getRuleSet() const { return ruleSet; }
/**
* This returns the child of this SelectorNode that is connected by