summaryrefslogtreecommitdiff
path: root/src/core/model/Style.cpp
diff options
context:
space:
mode:
authorBenjamin Paassen <bpaassen@techfak.uni-bielefeld.de>2015-01-26 23:55:41 +0100
committerBenjamin Paassen <bpaassen@techfak.uni-bielefeld.de>2015-01-26 23:55:41 +0100
commitf1d432892ce158490bb564ba3d01982772439a81 (patch)
tree043c13b3505ee87cc0a04af9f87b663aef7f7402 /src/core/model/Style.cpp
parenta453da28ddc856176747927a47d21af2bd4d4909 (diff)
Renamed CSS to Style (finally)
Diffstat (limited to 'src/core/model/Style.cpp')
-rw-r--r--src/core/model/Style.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/core/model/Style.cpp b/src/core/model/Style.cpp
new file mode 100644
index 0000000..b01b0c7
--- /dev/null
+++ b/src/core/model/Style.cpp
@@ -0,0 +1,144 @@
+/*
+ Ousía
+ Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Style.hpp"
+
+namespace ousia {
+namespace model {
+
+void RuleSet::merge(Rooted<RuleSet> other){
+ for(auto& o : other->rules){
+ rules[o.first] = o.second;
+ }
+}
+
+/*
+ * different versions of "getChildren".
+ */
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const SelectionOperator *op, const std::string *className,
+ const PseudoSelector *select)
+{
+ std::vector<Rooted<SelectorNode>> out;
+ for (auto &e : edges) {
+ if (op && e->getSelectionOperator() != *op) {
+ continue;
+ }
+ if (className && e->getTarget()->getName() != *className) {
+ continue;
+ }
+ if (select && e->getTarget()->getPseudoSelector() != *select) {
+ continue;
+ }
+ out.push_back(e->getTarget());
+ }
+ return out;
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const SelectionOperator &op, const std::string &className,
+ const PseudoSelector &select)
+{
+ return getChildren(&op, &className, &select);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const std::string &className, const PseudoSelector &select)
+{
+ return getChildren(nullptr, &className, &select);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const SelectionOperator &op, const PseudoSelector &select)
+{
+ return getChildren(&op, nullptr, &select);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const SelectionOperator &op, const std::string &className)
+{
+ return getChildren(&op, &className, nullptr);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const SelectionOperator &op)
+{
+ return getChildren(&op, nullptr, nullptr);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const std::string &className)
+{
+ return getChildren(nullptr, &className, nullptr);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
+ const PseudoSelector &select)
+{
+ return getChildren(nullptr, nullptr, &select);
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::getChildren()
+{
+ return getChildren(nullptr, nullptr, nullptr);
+}
+
+/*
+ * append
+ */
+
+std::vector<Rooted<SelectorNode>> SelectorNode::append(
+ Handle<SelectorEdge> edge)
+{
+ std::vector<Rooted<SelectorNode>> out;
+ // look if we already have a child in an equivalent edge.
+ std::vector<Rooted<SelectorNode>> children =
+ getChildren(edge->getSelectionOperator(), edge->getTarget()->getName(),
+ edge->getTarget()->getPseudoSelector());
+ // note that this can only be one child or no child.
+ if (children.empty()) {
+ // if there is no child the appending process is trivial: We can just
+ // add the whole subtree represented by the other node as child here.
+ edges.push_back(edge);
+ } else {
+ // otherwise we start the appending process recursively on the child
+ // level.
+ // TODO: RuleSet merging
+ if (edge->getTarget()->getEdges().empty()) {
+ // if there are no more subsequent edges this is a leafe we could
+ // not merge, because it is already present in the Tree.
+ out.push_back(children[0]);
+ } else {
+ // otherwise we go into recursion.
+ for (auto &e : edge->getTarget()->getEdges()) {
+ Rooted<SelectorEdge> e2 {e};
+ std::vector<Rooted<SelectorNode>> childLeafs =
+ children[0]->append(e2);
+ out.insert(out.end(), childLeafs.begin(), childLeafs.end());
+ }
+ }
+ }
+ return out;
+}
+
+std::vector<Rooted<SelectorNode>> SelectorNode::append(Handle<SelectorNode> node){
+ return append(new SelectorEdge{this->getManager(), node});
+}
+}
+}