diff options
author | Benjamin Paassen <bpaassen@techfak.uni-bielefeld.de> | 2014-12-02 17:35:11 +0100 |
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committer | Benjamin Paassen <bpaassen@techfak.uni-bielefeld.de> | 2014-12-02 17:35:11 +0100 |
commit | 3e64255773e15d34c204591a06c93c04a384dfe4 (patch) | |
tree | 1d0346c26d2825283c572152319ef7b18d7bd7c8 /src | |
parent | eb0540751badfaa0f56d174f905d30eb7667ff3a (diff) |
Refactored CSS object structure into an own header file and added additional documentation.
Diffstat (limited to 'src')
-rw-r--r-- | src/core/CSS.hpp | 258 | ||||
-rw-r--r-- | src/core/CSSParser.hpp | 124 |
2 files changed, 259 insertions, 123 deletions
diff --git a/src/core/CSS.hpp b/src/core/CSS.hpp new file mode 100644 index 0000000..4f7cd3b --- /dev/null +++ b/src/core/CSS.hpp @@ -0,0 +1,258 @@ +/* + Ousía + Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef _OUSIA_CSS_HPP_ +#define _OUSIA_CSS_HPP_ + +#include <istream> +#include <map> +#include <vector> +#include <tuple> + +#include "BufferedCharReader.hpp" +#include "Managed.hpp" +#include "Node.hpp" + +namespace ousia { + +/* + * The Specificity or Precedence of a CSS RuleSet, which decides which + * rules are applied when different RuleSets contain conflicting information. + * + * The Specificity is calculated using the official W3C recommendation + * http://www.w3.org/TR/CSS2/cascade.html#specificity + * + * Note that we do not need to use the integer 'a', since we do not allow + * local style definitions for single nodes. + */ +struct Specificity { + int b; + int c; + int d; + + Specificity(int b, int c, int d) : b(b), c(c), d(d) {} +}; + +bool operator<(const Specificity &x, const Specificity &y) +{ + return std::tie(x.b, x.c, x.d) < std::tie(y.b, y.c, y.d); +} + +bool operator>(const Specificity &x, const Specificity &y) +{ + return std::tie(x.b, x.c, x.d) > std::tie(y.b, y.c, y.d); +} + +bool operator==(const Specificity &x, const Specificity &y) +{ + return std::tie(x.b, x.c, x.d) == std::tie(y.b, y.c, y.d); +} + +/** + * The RuleSet class serves as a container class for key-value + * pairs. The values are TypeInstances. The proper type is + * implicitly defined by the keyword. + * + * TODO: This code is currently commented out until the TypeSystem works. + */ +/*class RuleSet : public Managed { +private: + const std::map<std::string, std::string> values; + const Specificity specificity; + +public: + RuleSet(Manager &mgr, std::map<std::string, std::string> values, + Specificity specificity) + : Managed(mgr), values(std::move(values)), specificity(specificity) + { + } + + const std::map<std::string, std::string> &getValues() const + { + return values; + } + + const Specificity &getSpecificity() const { return specificity; } +};*/ + +/** + * PseudoSelectors are functions that change the behaviour of Selectors. + * They come in two different flavours: + * 1.) restricting PseudoSelectors are denoted as :my_selector(arg1,arg2,...) + * and are functions returning a boolean value given a node in the + * document tree and the additional arguments arg1, arg2, etc. + * If the function returns true the selector matches to the given document + * node. Otherwise it does not. Note that the #id notation is only + * syntactic sugar for the PseudoSelectors :has_id(id). Likewise + * the notation [attr] is a shorthand for :has_attribute(attr) and + * [attr="value"] is a horthand for :has_value(attr,value). + * 2.) generative PseudoSelectors are denoted as ::my_selector(arg1,arg2,...) + * and are functions returning a document node (probably a newly created + * one) referring to the element that shall be styled. An example is the + * CSS3 PseudoSelector ::first_letter which creates a new document node + * only containing the first letter of the text contained in the input + * document node, inserts it into the document tree and returns it to be + * styled. This mechanism also implies that generative PseudoSelectors + * only make sense at the end of a Selector Path (A B::my_selector C + * would not be a well-formed Selector). + * TODO: How do we control for this special case? + * + * Note that both restrictive and generative PseudoSelectors may be pre-defined + * and implemented in C++ code as well as user-defined and implemented as + * JavaScripts. The internal mechanism will resolve the given PseudoSelector + *name + * to the according implementation. + * + * Also note that the arguments of PseudoSelectors are always given as strings. + * PseudoSelector implementations have to ensure proper parsing of their inputs + * themselves. + */ +class PseudoSelector { +private: + const std::string name; + const std::vector<std::string> args; + const bool generative; + +public: + PseudoSelector(std::string name, std::vector<std::string> args, + bool generative) + : name(std::move(name)), args(std::move(args)), generative(generative) + { + } + + const std::string &getName() const { return name; } + + const std::vector<std::string> &getArgs() const { return args; } + + const bool &isGenerative() const { return generative; } +}; + +/** + * A SelectionOperator for now is just an enumeration class deciding + * whether a SelectorEdge builds a Descendant relationship or a + * (direct) child relationship. + */ +enum class SelectionOperator { DESCENDANT, DIRECT_DESCENDANT }; + +/** + * This represents a node in the SelectorTree. The SelectorTree makes it + * possible to efficiently resolve which elements of the documents are selected + * by a certain selector expression. + * + * Assume we have the following CSS specification. + * + * A B:p(a,b) { ruleset1 } + * + * A { ruleset2 } + * + * B::gp(c) { ruleset 3 } + * + * where p is a restricting pseudo-selector taking some arguments a and b and + * gp is a generating pseudo-selector taking some argument c. Both kinds of + * pseudo selectors result in a function (either C++ hard coded or JavaScript) + * that either returns a boolean, whether the current node in the document tree + * fulfils the restricting conditions (take :first_child, for example, which + * only returns true if the element is in fact the first child of its parent) + * or, in case of generative pseudo-selectors, returns a new element for the + * document tree (take ::first-letter for example, which takes the first letter + * of the text contained in a matching element of the document tree and + * generates a new node in the document tree containing just this letter such + * that it is possible to style it differently. + * + * The resulting style tree for our example would be + * + * A - ruleset 2 + * |_ B:p(a,b) - ruleset 1 + * B::gp(c) - ruleset 3 + * + * Given the document + * <A> + * <B/> + * <B/> + * </A> + * + * and assuming that the restricting pseudo-selector condition p only applied to + * the first B we get the following applications of RuleSets: + * + * A - ruleset 2 + * first B - ruleset 1 and ruleset 3 + * second B - ruleset 3 + * + * Furthermore, ruleset 1 has a higher precedence/specificity than ruleset 3. + * Therefore style rules contained in ruleset 3 will be overridden by + * contradicting style rules in ruleset 1. + */ +class SelectorNode : public Node { +public: + /* + * A SelectorEdge is a parent-to-child connection in the SelectorTree. + * We store edges in the parent. Accordingly SelectorEdges are + * defined by their target and the SelectionOperator specifying the + * kind of connection. + */ + class SelectorEdge : public Managed { + private: + Owned<SelectorNode> target; + const SelectionOperator selectionOperator; + + public: + SelectorEdge(Manager &mgr, Handle<SelectorNode> target, + SelectionOperator selectionOperator) + : Managed(mgr), + target(acquire(target)), + selectionOperator(selectionOperator) + { + } + + Rooted<SelectorNode> getTarget() const { return target; } + + const SelectionOperator &getSelectionOperator() const + { + return selectionOperator; + } + }; + +//Content of the SelectorNode class. +private: + const PseudoSelector pseudoSelector; + ManagedVector<SelectorEdge> edges; + // TODO: This is temporarily commented out until the TypeSystem works. + // Owned<RuleSet> ruleSets; + +public: + SelectorNode(Manager &mgr, std::string name, PseudoSelector pseudoSelector, + const std::vector<Handle<SelectorEdge>> &edges//, + // const std::vector<Handle<RuleSet>> &ruleSets + ) + : Node(mgr, std::move(name)), + pseudoSelector(std::move(pseudoSelector)), + edges(this,edges)//, + // ruleSets(acquire(ruleSets)) + { + } + + const PseudoSelector &getPseudoSelector() const { return pseudoSelector; } + + const ManagedVector<SelectorEdge> &getEdges() const { return edges; } + + // const std::vector<Owned<RuleSet>> &getRuleSets() const { return + // ruleSets; } +}; + +} +#endif diff --git a/src/core/CSSParser.hpp b/src/core/CSSParser.hpp index 8c15e8e..4c99a5a 100644 --- a/src/core/CSSParser.hpp +++ b/src/core/CSSParser.hpp @@ -27,132 +27,10 @@ #include "BufferedCharReader.hpp" #include "Managed.hpp" #include "Node.hpp" +#include "CSS.hpp" namespace ousia { -/* - * The Specificity or Precedence of a CSS RuleSet, which decides which - * rules are applied when different RuleSets contain conflicting information. - * - * The Specificity is calculated using the official W3C recommendation - * http://www.w3.org/TR/CSS2/cascade.html#specificity - * - * Note that we do not need to use the integer 'a', since we do not allow - * local style definitions for single nodes. - */ -struct Specificity { - int b; - int c; - int d; - - Specificity(int b, int c, int d) : b(b), c(c), d(d) {} -}; - -bool operator<(const Specificity &x, const Specificity &y) -{ - return std::tie(x.b, x.c, x.d) < std::tie(y.b, y.c, y.d); -} - -bool operator>(const Specificity &x, const Specificity &y) -{ - return std::tie(x.b, x.c, x.d) > std::tie(y.b, y.c, y.d); -} - -bool operator==(const Specificity &x, const Specificity &y) -{ - return std::tie(x.b, x.c, x.d) == std::tie(y.b, y.c, y.d); -} - -class RuleSet : public Managed { -private: - const std::map<std::string, std::string> values; - const Specificity specificity; - -public: - RuleSet(Manager &mgr, std::map<std::string, std::string> values, - Specificity specificity) - : Managed(mgr), values(std::move(values)), specificity(specificity) - { - } - - const std::map<std::string, std::string> &getValues() const - { - return values; - } - - const Specificity &getSpecificity() const { return specificity; } -}; - -class PseudoSelector { -private: - const std::string name; - const std::vector<std::string> args; - const bool generative; - -public: - PseudoSelector(std::string name, std::vector<std::string> args, - bool generative) - : name(std::move(name)), args(std::move(args)), generative(generative) - { - } - - const std::string &getName() const { return name; } - - const std::vector<std::string> &getArgs() const { return args; } - - const bool &isGenerative() const { return generative; } -}; - -enum class SelectionOperator { DESCENDANT, DIRECT_DESCENDANT }; - -class StyleNode : public Node { -public: - class StyleEdge : public Managed { - private: - Owned<StyleNode> target; - const SelectionOperator selectionOperator; - - public: - StyleEdge(Manager &mgr, Handle<StyleNode> target, - SelectionOperator selectionOperator) - : Managed(mgr), - target(acquire(target)), - selectionOperator(selectionOperator) - { - } - - Rooted<StyleNode> getTarget() const { return target; } - - const SelectionOperator &getSelectionOperator() const - { - return selectionOperator; - } - }; - -private: - const PseudoSelector pseudoSelector; - std::vector<Owned<StyleEdge>> edges; - const std::vector<Owned<RuleSet>> ruleSets; - -public: - StyleNode(Manager &mgr, std::string name, - PseudoSelector pseudoSelector, - const std::vector<Handle<StyleEdge>> &edges, - const std::vector<Handle<RuleSet>> &ruleSets) - : Node(mgr, std::move(name)), - pseudoSelector(std::move(pseudoSelector)), - edges(acquire(edges)), - ruleSets(acquire(ruleSets)) - { - } - - const PseudoSelector &getPseudoSelector() const { return pseudoSelector; } - - const std::vector<Owned<StyleEdge>> &getEdges() const { return edges; } - - const std::vector<Owned<RuleSet>> &getRuleSets() const { return ruleSets; } -}; - class CSSParser { private: |