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+/*
+ Ousía
+ Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _OUSIA_DOM_NODE_HPP_
+#define _OUSIA_DOM_NODE_HPP_
+
+#include <functional>
+#include <map>
+#include <string>
+#include <vector>
+#include <unordered_set>
+
+#include <core/Managed.hpp>
+
+namespace ousia {
+namespace dom {
+
+/* Forward declarations */
+class Node;
+class Event;
+
+/**
+ * EventType is an enum containing all possible node events. New event types
+ * should be added here.
+ */
+enum class EventType : int {
+ /**
+ * Generic update event which may be triggered if some important property
+ * of the node is changed.
+ */
+ UPDATE,
+
+ /**
+ * The NAME_CHANGE event is used to inform listeners that the name of the
+ * node has changed.
+ */
+ NAME_CHANGE,
+
+ /**
+ * The ADD_CHILD event is used to inform listeners that the node got a new
+ * child in any of its child node lists.
+ */
+ ADD_CHILD,
+
+ /**
+ * The DELETE_CHILD event is used to inform listeners that the node got a
+ * new child in any of its child node lists.
+ */
+ DELETE_CHILD
+};
+
+/**
+ * Definition of the EventHandler function.
+ *
+ * @param event is a reference to the object holding the event data.
+ * @param owner is a reference to the managed object that was given in the
+ * registerEventHandler function.
+ */
+using EventHandler = void (*)(const Event &event, Handle<Managed> owner);
+
+/**
+ * The Event class and its child classes are responsible for containing the
+ * actual event data which further describes the event to the event handlers.
+ * Instances of this class and its children must be declared on the stack or as
+ * a temporary.
+ */
+class Event {
+private:
+ /**
+ * True as long as the event can bubble up the node hirarchy.
+ */
+ mutable bool bubble;
+
+public:
+ /**
+ * Contains the actual event type of this class.
+ */
+ const EventType type;
+
+ /**
+ * Node on which the event was triggered.
+ */
+ Rooted<Node> sender;
+
+ /**
+ * Constructor of the Event class.
+ *
+ * @param type is an element from the EventType enum.
+ * @param bubble if set to true, the event can bubble up the node hirarchy.
+ */
+ Event(EventType type, bool bubble = true) : bubble(bubble), type(type){};
+
+ /**
+ * Delete the copy constructor.
+ */
+ Event(const Event &) = delete;
+
+ /**
+ * Delete the assignment operator.
+ */
+ Event &operator=(const Event &) = delete;
+
+ /**
+ * Stops the propagation of this event to the parent element.
+ */
+ void stopPropagation() const { bubble = false; }
+
+ /**
+ * Returns true if the event can still bubble.
+ */
+ bool canBubble() const { return bubble; }
+};
+
+/**
+ * Event used when the name of a node has changed.
+ */
+class NameChangeEvent : public Event {
+public:
+ /**
+ * Reference to a string containing the old name of the node.
+ */
+ const std::string &oldName;
+
+ /**
+ * Reference to a string containing the new name of the node.
+ */
+ const std::string &newName;
+
+ /**
+ * Constructor of the NameChangeEvent class.
+ *
+ * @param oldName is a reference to a string containing the old name of the
+ * node.
+ * @param newName is a reference to a string containing the new name of the
+ * node.
+ * @param bubble if set to true, the event can bubble up the node hirarchy.
+ */
+ NameChangeEvent(const std::string &oldName, const std::string &newName,
+ bool bubble = true)
+ : Event(EventType::NAME_CHANGE, bubble),
+ oldName(oldName),
+ newName(newName)
+ {
+ }
+};
+
+/**
+ * Struct containing the data which describes a single registered event handler.
+ * Note that the event type (e.g. which type of event this element was
+ * registered for) is stored outside the EventHandlerDescriptor (in the map
+ * storing the registered event handlers).
+ */
+struct EventHandlerDescriptor {
+ /**
+ * Unique id of the event handler.
+ */
+ const int id;
+
+ /**
+ * Reference to the event handler containing the events.
+ */
+ const EventHandler handler;
+
+ /**
+ * Reference to the managed element which owns the event handler. The object
+ * which owns the Owned handler is given in the constructor.
+ */
+ const Owned<Managed> owner;
+
+ /**
+ * Set to true, if this event handler listens to bubbled events comming from
+ * child nodes.
+ */
+ const bool includeChildren;
+
+ /**
+ * Constructor of the EventHandlerDescriptor struct.
+ *
+ * @param id is the node-unique id of the EventHandlerDescriptor.
+ * @param handler is the function pointer which is going to be called once
+ * the associated event handler has fired.
+ * @param owner is a user-specified object which owns the method that is
+ * going to be called. This can be used to make sure that the method which
+ * handles the events has access to its owned object as long as the event
+ * handler lives.
+ * @param parent is the parent element this descriptor belongs to. The
+ * a handle to the "owner" object will be created on behalf of the parent.
+ * @param includeChildren is set to true if the event handler should handle
+ * events comming from child elements.
+ */
+ EventHandlerDescriptor(int id, EventHandler handler, Handle<Managed> owner,
+ Managed *parent, bool includeChildren)
+ : id(id),
+ handler(handler),
+ owner(owner, parent),
+ includeChildren(includeChildren)
+ {
+ }
+};
+
+/**
+ * The Node class builds the base class for any Node within the DOM graph. A
+ * node may either be a descriptive node (such as a domain description etc.)
+ * or a document element. Each node is identified by acharacteristic name and
+ * a parent element. Note that the node name is not required to be unique. Nodes
+ * without parent are considered root nodes.
+ */
+class Node : public Managed {
+public:
+ /**
+ * The Filter function is used when resolving names to Node instances. The
+ * filter tests whether the given node meets the requirements for inclusion
+ * in the result list.
+ *
+ * @param node is the node which should be tested.
+ * @param data is user-defined data passed to the filter.
+ * @return true if the node should be included in the result set, false
+ * otherwise.
+ */
+ using Filter = bool (*)(Handle<Node> node, void *data);
+
+ /**
+ * Hash functional used to convert pairs of nodes and int to hashes which
+ * can be used within a unordered_set.
+ */
+ struct VisitorHash {
+ size_t operator()(const std::pair<const Node *, int> &p) const
+ {
+ const std::hash<const Node *> nodeHash;
+ const std::hash<int> intHash;
+ return nodeHash(p.first) + 37 * intHash(p.second);
+ }
+ };
+
+ /**
+ * Alias for the VisitorSet class which represents all nodes which have been
+ * visited in the name resolution process. The map stores pairs of node
+ * pointers and integers, indicating for which path start id the node has
+ * already been visited.
+ */
+ using VisitorSet =
+ std::unordered_set<std::pair<const Node *, int>, VisitorHash>;
+
+private:
+ /**
+ * Name of the node. As names are always looked up relative to a node,
+ * names are not required to be unique.
+ */
+ std::string name;
+
+ /**
+ * Reference to a parent node instace.
+ */
+ Owned<Node> parent;
+
+ /**
+ * Current id counter. The id counter may be used to create ids which are
+ * unique inside the realm of this manager instance.
+ */
+ int handlerIdCounter = 0;
+
+ /**
+ * Multimap containing all registered event handlers for this node.
+ */
+ std::multimap<EventType, EventHandlerDescriptor> handlers;
+
+ /**
+ * Private version of the "path" function used to construct the path. Calls
+ * the path function of the parent node and adds the own name to the given
+ * vector.
+ *
+ * @param p is the list the path should be constructed in.
+ */
+ void path(std::vector<std::string> &p) const;
+
+protected:
+ /**
+ * Function which should be overwritten by derived classes in order to
+ * resolve node names to a list of possible nodes. The implementations of
+ * this function do not need to do anything but call the "resovle" function
+ * of any child instance of NamedNode.
+ *
+ * @param res is the result list containing all possible nodes matching the
+ * name specified in the path.
+ * @param path is a list specifying a path of node names which is meant to
+ * specify a certain named node.
+ * @param idx is the current index in the path.
+ * @param visited is a map which is used to prevent unwanted recursion.
+ * @param filter is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The filter function can be used to restrict the
+ * type of matched functions.
+ * @param filterData is user-defined data that should be passed to the
+ * filter.
+ */
+ virtual void doResolve(std::vector<Rooted<Node>> &res,
+ const std::vector<std::string> &path, Filter filter,
+ void *filterData, unsigned idx, VisitorSet &visited);
+
+public:
+ /**
+ * Initializes the node with empty name and parent.
+ *
+ * @param mgr is a reference to the Manager instace the node belongs to.
+ */
+ Node(Manager &mgr, Handle<Node> parent = nullptr)
+ : Managed(mgr), parent(acquire(parent))
+ {
+ }
+
+ /**
+ * Constructs a new node with the given name and the given parent element.
+ *
+ * @param mgr is a reference to the Manager instace the node belongs to.
+ * @param name is the name of the Node.
+ * @param parent is a handle pointing at the parent node.
+ */
+ Node(Manager &mgr, std::string name, Handle<Node> parent = nullptr)
+ : Managed(mgr), name(name), parent(acquire(parent))
+ {
+ }
+
+ /**
+ * Sets the name of the node to the given name. Note: The name set here may
+ * be invalid (contain spaces, colons or other special characters). However,
+ * in this case the node will not be reachable as reference from a input
+ * document. This behaviour allows for gracefully degradation in error
+ * cases.
+ *
+ * @param name is the name that should be assigned to the node.
+ */
+ void setName(std::string name);
+
+ /**
+ * Returns the name of the node.
+ */
+ std::string getName() const { return name; }
+
+ /**
+ * Specifies whether the node has a name, e.g. whether the current name is
+ * not empty.
+ *
+ * @return true if the name of this node is not empty, false otherwise.
+ */
+ bool hasName() const { return !name.empty(); }
+
+ /**
+ * Sets the parent node.
+ *
+ * @param parent is a Handle to the parent node.
+ */
+ void setParent(Handle<Node> parent) { this->parent = acquire(parent); }
+
+ /**
+ * Returns a handle to the parent node of the Node instance.
+ *
+ * @return a handle to the root node.
+ */
+ Rooted<Node> getParent() const { return parent; }
+
+ /**
+ * Returns true, if the node does not have a parent. Root nodes may either
+ * be the root element of the complete DOM tree
+ *
+ * @return true if the node is a root node (has no parent) or false if the
+ * node is no root node (has a parent).
+ */
+ bool isRoot() const { return parent.isNull(); }
+
+ /**
+ * Returns the vector containing the complete path to this node (including
+ * the name of the parent nodes).
+ *
+ * @return a vector containing the path (starting with the root node) to
+ * this node as a list of names.
+ */
+ std::vector<std::string> path() const;
+
+ /**
+ * Function which resolves a name path to a list of possible nodes.
+ *
+ * @param res is the result list containing all possible nodes matching the
+ * name specified in the path.
+ * @param path is a list specifying a path of node names which is meant to
+ * specify a certain named node.
+ * @param filter is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The filter function can be used to restrict the
+ * type of matched functions.
+ * @param filterData is user-defined data that should be passed to the
+ * filter.
+ * @param idx is the current index in the path.
+ * @param visited is a map which is used to prevent unwanted recursion.
+ * @param alias is a pointer at a string which contains an alternative name
+ * for this node. If nullptr is given, not such alternative name is
+ * provided.
+ * @return the number of elements in the result list.
+ */
+ int resolve(std::vector<Rooted<Node>> &res,
+ const std::vector<std::string> &path, Filter filter,
+ void *filterData, unsigned idx, VisitorSet &visited,
+ const std::string *alias);
+
+ /**
+ * Function which resolves a name path to a list of possible nodes starting
+ * from this node.
+ *
+ * @param path is a list specifying a path of node names meant to specify a
+ * certain named node.
+ * @param filter is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The filter function can e.g. be used to restrict
+ * the type of matched functions.
+ * @param filterData is user-defined data that should be passed to the
+ * filter.
+ * @return a vector containing all found node references.
+ */
+ std::vector<Rooted<Node>> resolve(const std::vector<std::string> &path,
+ Filter filter, void *filterData);
+
+ /**
+ * Function which resolves a name path to a list of possible nodes starting
+ * from this node.
+ *
+ * @param path is a list specifying a path of node names meant to specify a
+ * certain named node.
+ * @return a vector containing all found node references.
+ */
+ std::vector<Rooted<Node>> resolve(const std::vector<std::string> &path)
+ {
+ return resolve(path, nullptr, nullptr);
+ }
+
+ /**
+ * Function which resolves a single name to a list of possible nodes
+ * starting from this node.
+ *
+ * @param name is the name which should be resolved.
+ * @param filter is a callback function which may check whether a certain
+ * node should be in the result set. If nullptr is given, all nodes matching
+ * the path are included. The filter function can e.g. be used to restrict
+ * the type of matched functions.
+ * @param filterData is user-defined data that should be passed to the
+ * filter.
+ * @return a vector containing all found node references.
+ */
+ std::vector<Rooted<Node>> resolve(const char *, Filter filter,
+ void *filterData)
+ {
+ return resolve(std::vector<std::string>{name}, filter, filterData);
+ }
+
+ /**
+ * Function which resolves a single name to a list of possible nodes
+ * starting from this node.
+ *
+ * @param name is the name which should be resolved.
+ * @return a vector containing all found node references.
+ */
+ std::vector<Rooted<Node>> resolve(const std::string &name)
+ {
+ return resolve(std::vector<std::string>{name}, nullptr, nullptr);
+ }
+
+ /**
+ * Registers a new event handler for listening to the given event type.
+ *
+ * @param type is the event type the handler should listen to.
+ * @param handler is the handler that should be called.
+ * @param owner is an object the handler belongs to. May be nullptr.
+ * @param includeChildren if set to true, the event handler is also called
+ * if the same event is triggered on one of the child nodes.
+ * @return a unique event handler.
+ */
+ int registerEventHandler(EventType type, EventHandler handler,
+ Handle<Managed> owner = nullptr,
+ bool includeChildren = false);
+
+ /**
+ * Unregisters the given event handler from the node. Note that removing an
+ * event handler has linear time.
+ *
+ * @param id is the unique event handler id.
+ * @return true if the given event handler was successfully unregistered.
+ */
+ bool unregisterEventHandler(int id);
+
+ /**
+ * Triggers an event on this node.
+ *
+ * @param event is a pointer at the event that should be triggered. The
+ * calling function has ownership over the given event.
+ * @param fromChild is set to true if the triggerEvent function is called
+ * from a child node.
+ * @return true if any event handler was found.
+ */
+ bool triggerEvent(Event &event, bool fromChild = false);
+};
+}
+}
+
+#endif /* _OUSIA_DOM_NODE_HPP_ */
+