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-rw-r--r--src/core/dom/NodeClasses.cpp80
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diff --git a/src/core/dom/NodeClasses.cpp b/src/core/dom/NodeClasses.cpp
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+/*
+ Ousía
+ Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <string>
+#include <unordered_map>
+#include <vector>
+
+#include "Node.hpp"
+
+namespace ousia {
+namespace dom {
+
+/* Class NamedNode */
+
+void NamedNode::doResolve(const std::vector<Rooted<Node>> &res,
+ const std::vector<std::string> &path,
+ ResolutionCallback callback, void *callbackData,
+ int idx, const VisitorMap &visited)
+{
+ // Do nothing in the default implementation
+}
+
+void NamedNode::resolve(const std::vector<Rooted<Node>> &res,
+ const std::vector<std::string> &path,
+ ResolutionCallback *callback, void *callbackData,
+ int idx, const VisitorMap &visited)
+{
+ // Abort if this node was already visited for this path index
+ std::pair<Node *, int> recKey = std::make_pair(this, idx);
+ if (visited.find(recKey) != visited.end()) {
+ return res.size();
+ }
+ visited.insert(recKey);
+
+ // Check whether the we can continue the path
+ if (path[idx] == name) {
+ // If we have reached the end of the path and the node is successfully
+ // tested by the callback function, add it to the result. Otherwise
+ // continue searching along the path
+ if (idx == path.size() - 1) {
+ if (!callback || callback(this, callbackData)) {
+ res.push_back(this);
+ }
+ } else {
+ doResolve(res, path, callback, callbackData, idx + 1, visited);
+ }
+ }
+
+ // Restart the search from here in order to find all possible nodes that can
+ // be matched to the given path
+ doResolve(res, path, callback, callbackData, 0, visited);
+}
+
+std::vector<Rooted<Node>> NamedNode::resolve(
+ const std::vector<std::string> &path, ResolutionCallback callback,
+ void *callbackData)
+{
+ std::vector<Rooted<Node>> res;
+ VisitorMap visited;
+ resolve(res, path, callback, callbackData, 0, visited);
+ return res;
+}
+}
+}
+