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Diffstat (limited to 'src/core/dom/NodeClasses.cpp')
-rw-r--r-- | src/core/dom/NodeClasses.cpp | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/core/dom/NodeClasses.cpp b/src/core/dom/NodeClasses.cpp new file mode 100644 index 0000000..a3c321c --- /dev/null +++ b/src/core/dom/NodeClasses.cpp @@ -0,0 +1,80 @@ +/* + Ousía + Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include <string> +#include <unordered_map> +#include <vector> + +#include "Node.hpp" + +namespace ousia { +namespace dom { + +/* Class NamedNode */ + +void NamedNode::doResolve(const std::vector<Rooted<Node>> &res, + const std::vector<std::string> &path, + ResolutionCallback callback, void *callbackData, + int idx, const VisitorMap &visited) +{ + // Do nothing in the default implementation +} + +void NamedNode::resolve(const std::vector<Rooted<Node>> &res, + const std::vector<std::string> &path, + ResolutionCallback *callback, void *callbackData, + int idx, const VisitorMap &visited) +{ + // Abort if this node was already visited for this path index + std::pair<Node *, int> recKey = std::make_pair(this, idx); + if (visited.find(recKey) != visited.end()) { + return res.size(); + } + visited.insert(recKey); + + // Check whether the we can continue the path + if (path[idx] == name) { + // If we have reached the end of the path and the node is successfully + // tested by the callback function, add it to the result. Otherwise + // continue searching along the path + if (idx == path.size() - 1) { + if (!callback || callback(this, callbackData)) { + res.push_back(this); + } + } else { + doResolve(res, path, callback, callbackData, idx + 1, visited); + } + } + + // Restart the search from here in order to find all possible nodes that can + // be matched to the given path + doResolve(res, path, callback, callbackData, 0, visited); +} + +std::vector<Rooted<Node>> NamedNode::resolve( + const std::vector<std::string> &path, ResolutionCallback callback, + void *callbackData) +{ + std::vector<Rooted<Node>> res; + VisitorMap visited; + resolve(res, path, callback, callbackData, 0, visited); + return res; +} +} +} + |