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+/*
+ Ousía
+ Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "State.hpp"
+
+namespace ousia {
+namespace parser_stack {
+
+/* Class State */
+
+State::State() : elementHandler(nullptr) {}
+
+State::State(StateSet parents, Arguments arguments,
+ RttiSet createdNodeTypes,
+ HandlerConstructor elementHandler,
+ bool supportsAnnotations)
+ : parents(parents),
+ arguments(arguments),
+ createdNodeTypes(createdNodeTypes),
+ elementHandler(elementHandler),
+ supportsAnnotations(supportsAnnotations)
+{
+}
+
+State::State(const StateBuilder &builder)
+ : State(builder.build())
+{
+}
+
+/* Class StateBuilder */
+
+StateBuilder &StateBuilder::copy(const State &state)
+{
+ this->state = state;
+ return *this;
+}
+
+StateBuilder &StateBuilder::parent(const State *parent)
+{
+ state.parents = StateSet{parent};
+ return *this;
+}
+
+StateBuilder &StateBuilder::parents(const StateSet &parents)
+{
+ state.parents = parents;
+ return *this;
+}
+
+StateBuilder &StateBuilder::arguments(const Arguments &arguments)
+{
+ state.arguments = arguments;
+ return *this;
+}
+
+StateBuilder &StateBuilder::createdNodeType(const Rtti *type)
+{
+ state.createdNodeTypes = RttiSet{type};
+ return *this;
+}
+
+StateBuilder &StateBuilder::createdNodeTypes(const RttiSet &types)
+{
+ state.createdNodeTypes = types;
+ return *this;
+}
+
+StateBuilder &StateBuilder::elementHandler(
+ HandlerConstructor elementHandler)
+{
+ state.elementHandler = elementHandler;
+ return *this;
+}
+
+StateBuilder &StateBuilder::supportsAnnotations(bool supportsAnnotations)
+{
+ state.supportsAnnotations = supportsAnnotations;
+ return *this;
+}
+
+const State &StateBuilder::build() const { return state; }
+
+/* Class StateDeductor */
+
+StateDeductor::StateDeductor(
+ std::vector<const Rtti *> signature,
+ std::vector<const State *> states)
+ : tbl(signature.size()),
+ signature(std::move(signature)),
+ states(std::move(states))
+{
+}
+
+bool StateDeductor::isActive(size_t d, const State *s)
+{
+ // Lookup the "active" state of (d, s), if it was not already set
+ // (e.second is true) we'll have to calculate it
+ auto e = tbl[d].emplace(s, false);
+ bool &res = e.first->second;
+ if (!e.second) {
+ return res;
+ }
+
+ // Check whether this node is generative (may have produced the Node
+ // described by the current Signature element)
+ bool isGenerative = signature[d]->isOneOf(s->createdNodeTypes);
+
+ if (isGenerative && d == 0) {
+ // End of recursion -- the last signature element is reached and the
+ // node was generative
+ res = true;
+ } else {
+ // Try repetition of this node
+ if (isGenerative && isActive(d - 1, s)) {
+ res = true;
+ } else {
+ // Check whether any of the parent nodes were active -- either for
+ // the previous element (if this one is generative) or for the
+ // current element (assuming this node was not generative)
+ for (const State *parent : s->parents) {
+ if ((isGenerative && isActive(d - 1, parent)) ||
+ isActive(d, parent)) {
+ res = true;
+ break;
+ }
+ }
+ }
+ }
+
+ return res;
+}
+
+std::vector<const State *> StateDeductor::deduce()
+{
+ std::vector<const State *> res;
+ if (!signature.empty()) {
+ const size_t D = signature.size();
+ for (auto s : states) {
+ if (signature[D - 1]->isOneOf(s->createdNodeTypes) &&
+ isActive(D - 1, s)) {
+ res.push_back(s);
+ }
+ }
+ }
+ return res;
+}
+
+/* Constant initializations */
+
+namespace States {
+const State All;
+const State None;
+}
+}
+}
+