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+/*
+ Ousía
+ Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _OUSIA_XML_STATES_HPP_
+#define _OUSIA_XML_STATES_HPP_
+
+#include <cstdint>
+
+#include <map>
+#include <set>
+#include <stack>
+#include <vector>
+
+namespace ousia {
+namespace parser {
+
+class Scope;
+class Registry;
+class Logger;
+
+namespace xml {
+
+/**
+ * The State class represents all states the XML parser can be in. These states
+ * mostly represent single tags.
+ */
+enum class State : uint8_t {
+ /* Meta states */
+ ALL = -1,
+
+ /* Start state */
+ NONE,
+
+ /* Special commands */
+ INCLUDE,
+ INLINE,
+
+ /* Document states */
+ DOCUMENT,
+ HEAD,
+ BODY,
+
+ /* Domain description states */
+ DOMAIN,
+
+ /* Type system states */
+ TYPESYSTEM,
+ TYPE,
+ TYPE_ELEM
+};
+
+/**
+ * The handler class provides a context for handling an XML tag. It has to be
+ * overridden and registered in the StateStack class to form handlers for
+ * concrete XML tags.
+ */
+class Handler {
+private:
+ Rooted<Node> node;
+
+protected:
+ void setNode(Handle<Node> node) { this->node = node; }
+
+public:
+ /**
+ * Reference to the ParserContext instance that should be used to resolve
+ * references to nodes in the Graph.
+ */
+ const ParserContext &ctx;
+
+ /**
+ * Contains the name of the tag that is being handled.
+ */
+ const std::string name;
+
+ /**
+ * Contains the current state of the state machine.
+ */
+ const State state;
+
+ /**
+ * Contains the state of the state machine when the parent node was handled.
+ */
+ const State parentState;
+
+ /**
+ * Set to true if the tag that is being handled is not the tag that was
+ * specified in the state machine but a child tag of that tag.
+ */
+ const bool isChild;
+
+ /**
+ * Constructor of the Handler class.
+ *
+ * @param ctx is the parser context the handler should be executed in.
+ * @param name is the name of the string.
+ * @param state is the state this handler was called for.
+ * @param parentState is the state of the parent command.
+ * @param isChild specifies whether this handler was called not for the
+ * command that was specified in the state machine but a child command.
+ */
+ Handler(const ParserContext &ctx, std::string name, State state,
+ State parentState, bool isChild)
+ : ctx(ctx),
+ name(std::move(name)),
+ state(state),
+ parentState(parentState),
+ isChild(isChild){};
+
+ /**
+ * Virtual destructor.
+ */
+ virtual ~Handler();
+
+ /**
+ * Returns the node instance that was created by the handler.
+ *
+ * @return the Node instance created by the handler. May be nullptr if no
+ * Node was created.
+ */
+ Rooted<Node> getNode() { return node; }
+
+ /**
+ * Called when the command that was specified in the constructor is
+ * instanciated.
+ *
+ * @param attrs contains the attributes that were specified for the command.
+ * TODO: Replace with StructInstance!
+ */
+ virtual void start(char **attrs) = 0;
+
+ /**
+ * Called whenever the command for which this handler
+ */
+ virtual void end() = 0;
+
+ /**
+ * Called whenever raw data (int the form of a string) is available for the
+ * Handler instance.
+ *
+ * TODO: Replace with std::string?
+ *
+ * @param data is a pointer at the character data that is available for the
+ * Handler instance.
+ */
+ virtual void data(char *data, int len){};
+
+ /**
+ * Called whenever a direct child element was created and has ended.
+ *
+ * @param handler is a reference at the child Handler instance.
+ */
+ virtual void child(Handler *handler){};
+};
+
+/**
+ * HandlerConstructor is a function pointer type used to create concrete
+ * instances of the Handler class.
+ */
+using HandlerConstructor = Handler *(*)(const ParserContext &ctx,
+ std::string name, State state,
+ State parentState, bool isChild);
+
+/**
+ * The StateStack class is a pushdown automaton responsible for turning a
+ * command stream into a tree of Node instances.
+ */
+class StateStack {
+public:
+ /**
+ * Used internlly by StateStack to store Handler instances and parameters
+ * from HandlerDescriptor that are not stored in the Handler instance
+ * itself. Instances of the HandlerInstance class can be created using the
+ * HandlerDescriptor "create" method.
+ */
+ struct HandlerInstance {
+ /**
+ * Pointer at the actual handler instance.
+ */
+ std::unique_ptr<Handler> handler;
+
+ /**
+ * Value of the arbitraryChildren flag stored in the HandlerDescriptor
+ * class.
+ */
+ const bool arbitraryChildren;
+
+ HandlerInstance(std::unique_ptr<Handler> handler,
+ bool arbitraryChildren)
+ : handler(handler), arbitraryChildren(arbitraryChildren)
+ {
+ }
+ }
+
+ /**
+ * Used internally by StateStack to store the pushdown automaton
+ * description.
+ */
+ struct HandlerDescriptor {
+ /**
+ * The valid parent states.
+ */
+ const std::set<State> parentStates;
+
+ /**
+ * Pointer at a function which creates a new concrete Handler instance.
+ */
+ const HandlerConstructor ctor;
+
+ /**
+ * The target state for the registered handler.
+ */
+ const State targetState;
+
+ /**
+ * Set to true if this handler instance allows arbitrary children as
+ * tags.
+ */
+ const bool arbitraryChildren;
+
+ HandlerDescriptor(std::set<State> parentStates, HandlerConstructor ctor,
+ State targetState, bool arbitraryChildren = false)
+ : parentStates(std::move(parentStates)),
+ ctor(constructor),
+ targetState(targetState),
+ arbitraryChildren(arbitraryChildren)
+ {
+ }
+
+ HandlerInstance create(const ParserContext &ctx, std::string name,
+ State parentState, bool isChild)
+ {
+ return HandlerInstance{
+ ctor(ctx, name, targetState, parentState, isChild),
+ arbitraryChildren};
+ }
+ };
+
+private:
+ /**
+ * Map containing all registered command names and the corresponding
+ * handler
+ * descriptor.
+ */
+ const std::multimap<std::string, HandlerDescriptor> handlers;
+
+ /**
+ * Reference at the parser context.
+ */
+ const ParserContext &ctx;
+
+ /**
+ * Internal stack used for managing the currently active Handler instances.
+ */
+ std::stack<HandlerInstance> stack;
+
+ /**
+ * Used internally to get all expected command names for the given state
+ * (does not work if the current Handler instance allows arbitrary
+ * children). This function is used to build error messages.
+ *
+ * @param state is the state for which all expected command names should be
+ * returned.
+ */
+ std::set<std::string> expectedCommands(State state);
+
+public:
+ /**
+ * Creates a new instance of the StateStack class.
+ *
+ * @param handlers is a map containing the command names and the
+ * corresponding HandlerDescriptor instances.
+ */
+ StateStack(const ParserContext &ctx,
+ std::multimap<std::string, HandlerDescriptor> handlers)
+ : handlers(std::move(handlers)),
+ ctx(ctx),
+ currentState(State::NONE),
+ arbitraryChildren(false);
+};
+}
+}
+}
+
+#endif /* _OUSIA_XML_STATES_HPP_ */
+