summaryrefslogtreecommitdiff
path: root/src/core/CSS.cpp
blob: c42cf6c38bcc9c68651c97140883e97f8a575365 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
/*
    Ousía
    Copyright (C) 2014  Benjamin Paaßen, Andreas Stöckel

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "CSS.hpp"

namespace ousia {

void RuleSet::merge(Rooted<RuleSet> other){
	for(auto& o : other->rules){
		rules[o.first] = o.second;
	}
}

/*
 * different versions of "getChildren".
 */

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const SelectionOperator *op, const std::string *className,
    const PseudoSelector *select)
{
	std::vector<Rooted<SelectorNode>> out;
	for (auto &e : edges) {
		if (op && e->getSelectionOperator() != *op) {
			continue;
		}
		if (className && e->getTarget()->getName() != *className) {
			continue;
		}
		if (select && e->getTarget()->getPseudoSelector() != *select) {
			continue;
		}
		out.push_back(e->getTarget());
	}
	return out;
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const SelectionOperator &op, const std::string &className,
    const PseudoSelector &select)
{
	return getChildren(&op, &className, &select);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const std::string &className, const PseudoSelector &select)
{
	return getChildren(nullptr, &className, &select);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const SelectionOperator &op, const PseudoSelector &select)
{
	return getChildren(&op, nullptr, &select);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const SelectionOperator &op, const std::string &className)
{
	return getChildren(&op, &className, nullptr);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const SelectionOperator &op)
{
	return getChildren(&op, nullptr, nullptr);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const std::string &className)
{
	return getChildren(nullptr, &className, nullptr);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
    const PseudoSelector &select)
{
	return getChildren(nullptr, nullptr, &select);
}

std::vector<Rooted<SelectorNode>> SelectorNode::getChildren()
{
	return getChildren(nullptr, nullptr, nullptr);
}

/*
 * append
 */

std::vector<Rooted<SelectorNode>> SelectorNode::append(
    Handle<SelectorEdge> edge)
{
	std::vector<Rooted<SelectorNode>> out;
	// look if we already have a child in an equivalent edge.
	std::vector<Rooted<SelectorNode>> children =
	    getChildren(edge->getSelectionOperator(), edge->getTarget()->getName(),
	                edge->getTarget()->getPseudoSelector());
	// note that this can only be one child or no child.
	if (children.empty()) {
		// if there is no child the appending process is trivial: We can just
		// add the whole subtree represented by the other node as child here.
		edges.push_back(edge);
	} else {
		// otherwise we start the appending process recursively on the child
		// level.
		// TODO: RuleSet merging
		if (edge->getTarget()->getEdges().empty()) {
			// if there are no more subsequent edges this is a leafe we could
			// not merge, because it is already present in the Tree.
			out.push_back(children[0]);
		} else {
			// otherwise we go into recursion.
			for (auto &e : edge->getTarget()->getEdges()) {
				Rooted<SelectorEdge> e2 {e};
				std::vector<Rooted<SelectorNode>> childLeafs =
				    children[0]->append(e2);
				out.insert(out.end(), childLeafs.begin(), childLeafs.end());
			}
		}
	}
	return out;
}

std::vector<Rooted<SelectorNode>> SelectorNode::append(Handle<SelectorNode> node){
	return append(new SelectorEdge{this->getManager(), node});
}
}