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/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Node.hpp"
namespace ousia {
namespace dom {
/* Class Node */
void Node::setName(std::string name)
{
// Call the name change event
NameChangeEvent ev{this->name, name};
triggerEvent(ev);
// Set the new name
this->name = std::move(name);
}
void Node::path(std::vector<std::string> &p) const
{
if (!isRoot()) {
parent->path(p);
}
p.push_back(name);
}
std::vector<std::string> Node::path() const
{
std::vector<std::string> res;
path(res);
return res;
}
void Node::doResolve(std::vector<Rooted<Node>> &res,
const std::vector<std::string> &path, Filter filter,
void *filterData, unsigned idx, VisitorSet &visited)
{
// Do nothing in the default implementation
}
int Node::resolve(std::vector<Rooted<Node>> &res,
const std::vector<std::string> &path, Filter filter,
void *filterData, unsigned idx, VisitorSet &visited,
const std::string *alias)
{
// Abort if this node was already visited for this path index
std::pair<const Node *, int> recKey = std::make_pair(this, idx);
if (visited.find(recKey) != visited.end()) {
return res.size();
}
visited.insert(recKey);
// Check whether the we can continue the path
if (path[idx] == name || (alias && *alias == name)) {
// If we have reached the end of the path and the node is successfully
// tested by the filter function, add it to the result. Otherwise
// continue searching along the path
if (idx + 1 == path.size()) {
if (!filter || filter(this, filterData)) {
res.push_back(this);
}
} else {
doResolve(res, path, filter, filterData, idx + 1, visited);
}
}
// Restart the search from here in order to find all possible nodes that can
// be matched to the given path
doResolve(res, path, filter, filterData, 0, visited);
return res.size();
}
std::vector<Rooted<Node>> Node::resolve(const std::vector<std::string> &path,
Filter filter = nullptr,
void *filterData = nullptr)
{
std::vector<Rooted<Node>> res;
VisitorSet visited;
resolve(res, path, filter, filterData, 0, visited, nullptr);
return res;
}
int Node::registerEventHandler(EventType type, EventHandler handler,
Handle<Managed> owner,
bool includeChildren)
{
const int id = handlerIdCounter++;
handlers.insert(std::make_pair(
type,
EventHandlerDescriptor{id, handler, owner, this, includeChildren}));
return id;
}
bool Node::unregisterEventHandler(int id) {
for (auto it = handlers.begin(); it != handlers.end(); it++) {
if (it->second.id == id) {
handlers.erase(it);
return true;
}
}
return false;
}
bool Node::triggerEvent(Event &event, bool fromChild) {
bool res = false;
// Iterate over all event handlers
const auto range = handlers.equal_range(event.type);
for (auto it = range.first; it != range.second; it++) {
// Fetch a reference to the descriptor, check whether it should be
// called for bubbled events
EventHandlerDescriptor descr = it->second;
if (!fromChild || descr.includeChildren) {
descr.handler(event, descr.owner);
res = true;
}
}
// If possible, let the event bubble up to the parent node
if (event.canBubble() && !parent.isNull()) {
res = parent->triggerEvent(event, true) | res;
}
return res;
}
}
}
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