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/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <functional>
#include <unordered_set>
#include <core/common/Exceptions.hpp>
#include <core/common/Logger.hpp>
#include <core/common/RttiBuilder.hpp>
#include <core/common/Utils.hpp>
#include "Node.hpp"
namespace ousia {
/* Class SharedResolutionState */
/**
* Hash functional used to convert pairs of nodes and int to hashes which
* can be used within a unordered_set.
*/
struct VisitorHash {
size_t operator()(const std::pair<const Node *, int> &p) const
{
std::hash<const Node *> nodeHash;
std::hash<int> intHash;
return nodeHash(p.first) + 37 * intHash(p.second);
}
};
/**
* Alias for the VisitorSet class which represents all nodes which have been
* visited in the name resolution process. The map stores pairs of node
* pointers and integers, indicating for which path index the node has already
* been visited.
*/
using VisitorSet =
std::unordered_set<std::pair<const Node *, int>, VisitorHash>;
/**
* The SharedResolutionState structure represents the state that is shared
* between all resolution paths. A reference to a per-resolution-global
* SharedResolutionState instance is stored in the ResolutionState class.
*/
class SharedResolutionState {
public:
/**
* Actual path (name pattern) that was requested for resolution.
*/
const std::vector<std::string> &path;
/**
* Type of the node that was requested for resolution.
*/
const Rtti &type;
/**
* Tracks all nodes that have already been visited.
*/
VisitorSet visited;
/**
* Current resolution result.
*/
std::vector<ResolutionResult> result;
static std::vector<int> buildPrefixTable(
const std::vector<std::string> &path);
/**
* Constructor of the SharedResolutionState class.
*
* @param path is a const reference to the actual path that should be
* resolved.
* @param type is the type of the node that should be resolved.
*/
SharedResolutionState(const std::vector<std::string> &path,
const Rtti &type)
: path(path), type(type)
{
}
};
/* Class ResolutionState */
/**
* The ResolutionState class represents a single resolution path used when
* resolving Node instances by name.
*/
class ResolutionState {
public:
/**
* Reference at the resolution state that is shared between the various
* resolution paths.
*/
SharedResolutionState &shared;
/**
* Current resolution root node or nullptr if no resolution root node has
* been set yet.
*/
Node *resolutionRoot;
/**
* Current index within the given path.
*/
int idx;
/**
* Set to true if the resolution currently is in the subtree in which the
* node resolution process was started (no reference boundary has been
* passed yet).
*/
bool inStartTree;
/**
* Set to true, once a compositum has been found.
*/
bool foundCompositum;
/**
* Constructor of the ResolutionState class.
*
* @param shared is the shared, path independent state.
* @param resolutionRoot is the current resolution root node.
*/
ResolutionState(SharedResolutionState &shared,
Node *resolutionRoot = nullptr, int idx = 0,
bool inStartTree = true)
: shared(shared),
resolutionRoot(resolutionRoot),
idx(idx),
inStartTree(inStartTree),
foundCompositum(false)
{
}
/**
* Adds a node to the result.
*
* @param node is the node that has been found.
*/
void addToResult(Node *node)
{
shared.result.emplace_back(ResolutionResult{node, resolutionRoot});
}
/**
* Marks the given node as visited. Returns false if the given node has
* already been visited.
*
* @param node is the node that should be marked as visited.
*/
bool markVisited(Node *node)
{
if (shared.visited.count(std::make_pair(node, idx)) > 0) {
return false;
}
shared.visited.insert(std::make_pair(node, idx));
return true;
}
/**
* Returns true if the search reached the end of the given path.
*
* @return true if the end of the path was reached, false otherwise.
*/
bool atEndOfPath() { return idx == static_cast<int>(shared.path.size()); }
/**
* Returns true if the given type matches the type given in the query.
*
* @return true if the type matches, false otherwise.
*/
bool typeMatches(const Rtti &type) { return type.isa(shared.type); }
bool canContainType(const Rtti &type)
{
return type.composedOf(shared.type);
}
const std::string ¤tName() { return shared.path[idx]; }
ResolutionState advance()
{
return ResolutionState{shared, resolutionRoot, idx + 1, false};
}
ResolutionState fork(Node *newResolutionRoot)
{
return ResolutionState{shared, newResolutionRoot, 0, false};
}
bool canFollowReferences()
{
return idx == 0 && inStartTree && !foundCompositum;
}
bool canFollowComposita() { return idx == 0; }
size_t resultCount() { return shared.result.size(); }
};
/* Class ResolutionResult */
std::vector<std::string> ResolutionResult::path() const
{
return node->path(resolutionRoot);
}
/* Class Node */
void Node::setName(std::string name)
{
invalidate();
// Call the name change event and (afterwards!) set the new name
NameChangeEvent ev{this->name, name};
triggerEvent(ev);
this->name = std::move(name);
}
void Node::path(std::vector<std::string> &p, Handle<Node> root) const
{
if (!isRoot()) {
parent->path(p, root);
}
if (this != root) {
p.push_back(name);
}
}
std::vector<std::string> Node::path(Handle<Node> root) const
{
std::vector<std::string> res;
path(res, root);
return res;
}
bool Node::canFollowComposita(ResolutionState &state)
{
return state.canFollowComposita();
}
bool Node::canFollowReferences(ResolutionState &state)
{
return state.canFollowReferences();
}
bool Node::resolve(ResolutionState &state)
{
// Try to mark this note as visited, do nothing if already has been visited
if (state.markVisited(this)) {
// Add this node to the result if it matches the current description
if (state.atEndOfPath()) {
if (state.typeMatches(type())) {
state.addToResult(this);
return true;
}
} else {
size_t resCount = state.resultCount();
doResolve(state);
return state.resultCount() > resCount;
}
}
return false;
}
void Node::doResolve(ResolutionState &state)
{
// Do nothing in the default implementation
}
bool Node::continueResolveIndex(const Index &index, ResolutionState &state)
{
Rooted<Node> h = index.resolve(state.currentName());
if (h != nullptr) {
ResolutionState advancedState = state.advance();
if (h->resolve(advancedState)) {
state.foundCompositum = true;
return true;
}
}
return false;
}
bool Node::continueResolveCompositum(Handle<Node> h, ResolutionState &state)
{
// If the name of the compositum explicitly matches the current name in the
// path, advance the search and try to resolve from this position
if (h->getName() == state.currentName()) {
ResolutionState advancedState = state.advance();
if (h->resolve(advancedState)) {
state.foundCompositum = true;
return true;
}
}
// If the name did not match, but we are at the beginning of the path,
// descend without advancing the state
if (canFollowComposita(state)) {
return h->resolve(state);
}
return false;
}
bool Node::continueResolveReference(Handle<Node> h, ResolutionState &state)
{
// We can only follow references if we currently are at the beginning of the
// path and this node is the root node. Additionally only follow a reference
// if the node the reference points to is known to contain the type that is
// currently asked for in the resolution process
if (canFollowReferences(state) && state.canContainType(h->type())) {
ResolutionState forkedState = state.fork(this);
return continueResolveCompositum(h, forkedState);
}
return false;
}
std::vector<ResolutionResult> Node::resolve(
const std::vector<std::string> &path, const Rtti &type)
{
// Create the state variables
SharedResolutionState sharedState(path, type);
ResolutionState state(sharedState, this);
// Kickstart the resolution process by treating this very node as compositum
if (path.size() > 0) {
continueResolveCompositum(this, state);
}
// Return the results
return sharedState.result;
}
std::vector<ResolutionResult> Node::resolve(const std::string &name,
const Rtti &type)
{
// Place the name in a vector and call the corresponding resolve function
return resolve(std::vector<std::string>{name}, type);
}
bool Node::checkDuplicate(Handle<Node> elem,
std::unordered_set<std::string> &names,
Logger &logger) const
{
const std::string &name = elem->getName();
if (!names.emplace(name).second) {
logger.error(std::string("Element with name \"") + name +
std::string("\" defined multiple times in parent ") +
type().name + std::string(" \"") +
Utils::join(path(), ".") + std::string("\""),
*elem);
return false;
}
return true;
}
bool Node::checkIsAcyclic(std::vector<const Node *> &path,
std::unordered_set<const Node *> &visited,
NodeReferenceCallback callback) const
{
// Add this node to the path
path.push_back(this);
// A cycle was found, abort, shorten the path to the actual cycle
if (visited.count(this)) {
return false;
}
visited.insert(this);
// Continue allong the path
const Node *node = callback(this);
if (node != nullptr) {
if (!node->checkIsAcyclic(path, visited, callback)) {
return false;
}
}
// Remove this node from the path
path.pop_back();
return true;
}
bool Node::doValidate(Logger &logger) const { return true; }
bool Node::validateName(Logger &logger) const
{
if (!Utils::isIdentifier(name)) {
logger.error(type().name + std::string(" name \"") + name +
std::string("\" is not a valid identifier"),
this);
return false;
}
return true;
}
bool Node::validateIsAcyclic(const std::string &name,
NodeReferenceCallback callback,
Logger &logger) const
{
std::vector<const Node *> path;
std::unordered_set<const Node *> visited;
if (!checkIsAcyclic(path, visited, callback)) {
logger.error(std::string("Attribute \"") + name + ("\" is cyclic."),
this);
logger.note("The following nodes are included in the cycle: ",
SourceLocation{}, MessageMode::NO_CONTEXT);
for (const Node *node : path) {
const std::string &name = node->getName();
const std::string &typeName = node->type().name;
if (name.empty()) {
logger.note(std::string("Node of internal type ") + typeName +
std::string(" declared here:"),
node);
} else {
logger.note(std::string("Node \"") + name +
std::string("\" of internal type ") + typeName +
std::string(" declared here:"),
node);
}
}
return false;
}
return true;
}
bool Node::validateParentIsAcyclic(Logger &logger) const
{
return validateIsAcyclic("parent", [](const Node *thisRef) -> const Node *
{ return thisRef->parent.get(); },
logger);
}
void Node::invalidate()
{
// Only perform the invalidation if necessary
if (validationState != ValidationState::UNKNOWN) {
validationState = ValidationState::UNKNOWN;
if (parent != nullptr) {
parent->invalidate();
}
}
}
void Node::markInvalid()
{
// Do not override the validationState if we're currently in the validation
// procedure, try to mark the parent node as invalid
if (validationState != ValidationState::VALIDATING &&
validationState != ValidationState::INVALID) {
validationState = ValidationState::INVALID;
if (parent != nullptr) {
parent->markInvalid();
}
}
}
bool Node::validate(Logger &logger) const
{
switch (validationState) {
case ValidationState::UNKNOWN:
validationState = ValidationState::VALIDATING;
try {
if (doValidate(logger)) {
validationState = ValidationState::VALID;
return true;
}
}
catch (OusiaException ex) {
// Make sure the validation state does not stay in the
// "VALIDATING" state
validationState = ValidationState::INVALID;
throw;
}
validationState = ValidationState::INVALID;
return false;
case ValidationState::VALID:
return true;
case ValidationState::INVALID:
return false;
case ValidationState::VALIDATING:
// We've run into recursion -- a circular structure cannot be
// properly validated, so return false
logger.error(
"This validation run lead to a cycle. As a fallback it is set "
"to invalid!");
return false;
}
return false;
}
void Node::setParent(Handle<Node> p)
{
parent = acquire(p);
invalidate();
}
/* RTTI type registrations */
namespace RttiTypes {
const Rtti Node =
RttiBuilder<ousia::Node>("Node")
.property("name", {RttiTypes::String,
{[](const ousia::Node *obj) {
return Variant::fromString(obj->getName());
}},
{[](const Variant &value, ousia::Node *obj) {
obj->setName(value.asString());
}}})
.property("parent", {Node,
{[](const ousia::Node *obj) {
return Variant::fromObject(obj->getParent());
}}});
}
}
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