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/*
Ousía
Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Style.hpp"
namespace ousia {
namespace model {
void RuleSet::merge(Rooted<RuleSet> other){
for(auto& o : other->rules){
rules[o.first] = o.second;
}
}
/*
* different versions of "getChildren".
*/
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const SelectionOperator *op, const std::string *className,
const PseudoSelector *select)
{
std::vector<Rooted<SelectorNode>> out;
for (auto &e : edges) {
if (op && e->getSelectionOperator() != *op) {
continue;
}
if (className && e->getTarget()->getName() != *className) {
continue;
}
if (select && e->getTarget()->getPseudoSelector() != *select) {
continue;
}
out.push_back(e->getTarget());
}
return out;
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const SelectionOperator &op, const std::string &className,
const PseudoSelector &select)
{
return getChildren(&op, &className, &select);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const std::string &className, const PseudoSelector &select)
{
return getChildren(nullptr, &className, &select);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const SelectionOperator &op, const PseudoSelector &select)
{
return getChildren(&op, nullptr, &select);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const SelectionOperator &op, const std::string &className)
{
return getChildren(&op, &className, nullptr);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const SelectionOperator &op)
{
return getChildren(&op, nullptr, nullptr);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const std::string &className)
{
return getChildren(nullptr, &className, nullptr);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren(
const PseudoSelector &select)
{
return getChildren(nullptr, nullptr, &select);
}
std::vector<Rooted<SelectorNode>> SelectorNode::getChildren()
{
return getChildren(nullptr, nullptr, nullptr);
}
/*
* append
*/
std::vector<Rooted<SelectorNode>> SelectorNode::append(
Handle<SelectorEdge> edge)
{
std::vector<Rooted<SelectorNode>> out;
// look if we already have a child in an equivalent edge.
std::vector<Rooted<SelectorNode>> children =
getChildren(edge->getSelectionOperator(), edge->getTarget()->getName(),
edge->getTarget()->getPseudoSelector());
// note that this can only be one child or no child.
if (children.empty()) {
// if there is no child the appending process is trivial: We can just
// add the whole subtree represented by the other node as child here.
edges.push_back(edge);
} else {
// otherwise we start the appending process recursively on the child
// level.
// TODO: RuleSet merging
if (edge->getTarget()->getEdges().empty()) {
// if there are no more subsequent edges this is a leafe we could
// not merge, because it is already present in the Tree.
out.push_back(children[0]);
} else {
// otherwise we go into recursion.
for (auto &e : edge->getTarget()->getEdges()) {
Rooted<SelectorEdge> e2 {e};
std::vector<Rooted<SelectorNode>> childLeafs =
children[0]->append(e2);
out.insert(out.end(), childLeafs.begin(), childLeafs.end());
}
}
}
return out;
}
std::vector<Rooted<SelectorNode>> SelectorNode::append(Handle<SelectorNode> node){
return append(new SelectorEdge{this->getManager(), node});
}
}
}
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