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/*
Ousía
Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <memory>
#include <vector>
#include <core/common/CharReader.hpp>
#include <core/common/Exceptions.hpp>
#include <core/common/Utils.hpp>
#include <core/common/WhitespaceHandler.hpp>
#include "Tokenizer.hpp"
namespace ousia {
namespace {
/* Internal class TokenMatch */
/**
* Contains information about a matching token.
*/
struct TokenMatch {
/**
* Token that was matched.
*/
Token token;
/**
* Current length of the data within the text handler. The text buffer needs
* to be trimmed to this length if this token matches.
*/
size_t textLength;
/**
* End location of the current text handler. This location needs to be used
* for the text token that is emitted before the actual token.
*/
size_t textEnd;
/**
* Constructor of the TokenMatch class.
*/
TokenMatch() : textLength(0), textEnd(0) {}
/**
* Returns true if this TokenMatch instance actually represents a match.
*/
bool hasMatch() { return token.type != EmptyToken; }
};
/* Internal class TokenLookup */
/**
* The TokenLookup class is used to represent a thread in a running token
* lookup.
*/
class TokenLookup {
private:
/**
* Current node within the token trie.
*/
TokenTrie::Node const *node;
/**
* Start offset within the source file.
*/
size_t start;
/**
* Current length of the data within the text handler. The text buffer needs
* to be trimmed to this length if this token matches.
*/
size_t textLength;
/**
* End location of the current text handler. This location needs to be used
* for the text token that is emitted before the actual token.
*/
size_t textEnd;
public:
/**
* Constructor of the TokenLookup class.
*
* @param node is the current node.
* @param start is the start position.
* @param textLength is the text buffer length of the previous text token.
* @param textEnd is the current end location of the previous text token.
*/
TokenLookup(const TokenTrie::Node *node, size_t start, size_t textLength,
size_t textEnd)
: node(node), start(start), textLength(textLength), textEnd(textEnd)
{
}
/**
* Tries to extend the current path in the token trie with the given
* character. If a complete token is matched, stores this match in the
* tokens list (in case it is longer than any previous token).
*
* @param c is the character that should be appended to the current prefix.
* @param lookups is a list to which new TokeLookup instances are added --
* which could potentially be expanded in the next iteration.
* @param match is the Token instance to which the matching token
* should be written.
* @param tokens is a reference at the internal token list of the
* Tokenizer.
* @param end is the end byte offset of the current character.
* @param sourceId is the source if of this file.
*/
void advance(char c, std::vector<TokenLookup> &lookups, TokenMatch &match,
const std::vector<std::string> &tokens, SourceOffset end,
SourceId sourceId)
{
// Check whether we can continue the current token path with the given
// character without visiting an already visited node
auto it = node->children.find(c);
if (it == node->children.end()) {
return;
}
// Check whether the new node represents a complete token a whether it
// is longer than the current token. If yes, replace the current token.
node = it->second.get();
if (node->type != EmptyToken) {
const std::string &str = tokens[node->type];
size_t len = str.size();
if (len > match.token.content.size()) {
match.token =
Token{node->type, str, {sourceId, start, end}};
match.textLength = textLength;
match.textEnd = textEnd;
}
}
// If this state can possibly be advanced, store it in the states list.
if (!node->children.empty()) {
lookups.emplace_back(*this);
}
}
};
/**
* Transforms the given token into a text token containing the extracted
* text.
*
* @param handler is the WhitespaceHandler containing the collected data.
* @param token is the output token to which the text should be written.
* @param sourceId is the source id of the underlying file.
*/
static void buildTextToken(const WhitespaceHandler &handler, TokenMatch &match,
SourceId sourceId)
{
if (match.hasMatch()) {
match.token.content =
std::string{handler.textBuf.data(), match.textLength};
match.token.location =
SourceLocation{sourceId, handler.textStart, match.textEnd};
} else {
match.token.content = handler.toString();
match.token.location =
SourceLocation{sourceId, handler.textStart, handler.textEnd};
}
match.token.type = TextToken;
}
}
/* Class Tokenizer */
Tokenizer::Tokenizer(WhitespaceMode whitespaceMode)
: whitespaceMode(whitespaceMode), nextTokenTypeId(0)
{
}
template <typename TextHandler, bool read>
bool Tokenizer::next(CharReader &reader, Token &token)
{
// If we're in the read mode, reset the char reader peek position to the
// current read position
if (read) {
reader.resetPeek();
}
// Prepare the lookups in the token trie
const TokenTrie::Node *root = trie.getRoot();
TokenMatch match;
std::vector<TokenLookup> lookups;
std::vector<TokenLookup> nextLookups;
// Instantiate the text handler
TextHandler textHandler;
// Peek characters from the reader and try to advance the current token tree
// cursor
char c;
size_t charStart = reader.getPeekOffset();
const SourceId sourceId = reader.getSourceId();
while (reader.peek(c)) {
const size_t charEnd = reader.getPeekOffset();
const size_t textLength = textHandler.textBuf.size();
const size_t textEnd = textHandler.textEnd;
// If we do not have a match yet, start a new lookup from the root
if (!match.hasMatch()) {
TokenLookup{root, charStart, textLength, textEnd}.advance(
c, nextLookups, match, tokens, charEnd, sourceId);
}
// Try to advance all other lookups with the new character
for (TokenLookup &lookup : lookups) {
lookup.advance(c, nextLookups, match, tokens, charEnd, sourceId);
}
// We have found a token and there are no more states to advance or the
// text handler has found something -- abort to return the new token
if (match.hasMatch()) {
if ((nextLookups.empty() || textHandler.hasText())) {
break;
}
} else {
// Record all incomming characters
textHandler.append(c, charStart, charEnd);
}
// Swap the lookups and the nextLookups list
lookups = std::move(nextLookups);
nextLookups.clear();
// Advance the offset
charStart = charEnd;
}
// If we found text, emit that text
if (textHandler.hasText() && (!match.hasMatch() || match.textLength > 0)) {
buildTextToken(textHandler, match, sourceId);
}
// Move the read/peek cursor to the end of the token, abort if an error
// happens while doing so
if (match.hasMatch()) {
// Make sure we have a valid location
if (match.token.location.getEnd() == InvalidSourceOffset) {
throw OusiaException{"Token end position offset out of range"};
}
// Seek to the end of the current token
const size_t end = match.token.location.getEnd();
if (read) {
reader.seek(end);
} else {
reader.seekPeekCursor(end);
}
token = match.token;
} else {
token = Token{};
}
return match.hasMatch();
}
bool Tokenizer::read(CharReader &reader, Token &token)
{
switch (whitespaceMode) {
case WhitespaceMode::PRESERVE:
return next<PreservingWhitespaceHandler, true>(reader, token);
case WhitespaceMode::TRIM:
return next<TrimmingWhitespaceHandler, true>(reader, token);
case WhitespaceMode::COLLAPSE:
return next<CollapsingWhitespaceHandler, true>(reader, token);
}
return false;
}
bool Tokenizer::peek(CharReader &reader, Token &token)
{
switch (whitespaceMode) {
case WhitespaceMode::PRESERVE:
return next<PreservingWhitespaceHandler, false>(reader, token);
case WhitespaceMode::TRIM:
return next<TrimmingWhitespaceHandler, false>(reader, token);
case WhitespaceMode::COLLAPSE:
return next<CollapsingWhitespaceHandler, false>(reader, token);
}
return false;
}
TokenTypeId Tokenizer::registerToken(const std::string &token)
{
// Abort if an empty token should be registered
if (token.empty()) {
return EmptyToken;
}
// Search for a new slot in the tokens list
TokenTypeId type = EmptyToken;
for (size_t i = nextTokenTypeId; i < tokens.size(); i++) {
if (tokens[i].empty()) {
tokens[i] = token;
type = i;
break;
}
}
// No existing slot was found, add a new one -- make sure we do not
// override the special token type handles
if (type == EmptyToken) {
type = tokens.size();
if (type == TextToken || type == EmptyToken) {
throw OusiaException{"Token type ids depleted!"};
}
tokens.emplace_back(token);
}
nextTokenTypeId = type + 1;
// Try to register the token in the trie -- if this fails, remove it
// from the tokens list
if (!trie.registerToken(token, type)) {
tokens[type] = std::string{};
nextTokenTypeId = type;
return EmptyToken;
}
return type;
}
bool Tokenizer::unregisterToken(TokenTypeId type)
{
// Unregister the token from the trie, abort if an invalid type is given
if (type < tokens.size() && trie.unregisterToken(tokens[type])) {
tokens[type] = std::string{};
nextTokenTypeId = type;
return true;
}
return false;
}
std::string Tokenizer::getTokenString(TokenTypeId type)
{
if (type < tokens.size()) {
return tokens[type];
}
return std::string{};
}
void Tokenizer::setWhitespaceMode(WhitespaceMode mode)
{
whitespaceMode = mode;
}
WhitespaceMode Tokenizer::getWhitespaceMode() { return whitespaceMode; }
/* Explicitly instantiate all possible instantiations of the "next" member
function */
template bool Tokenizer::next<PreservingWhitespaceHandler, false>(
CharReader &reader, Token &token);
template bool Tokenizer::next<TrimmingWhitespaceHandler, false>(
CharReader &reader, Token &token);
template bool Tokenizer::next<CollapsingWhitespaceHandler, false>(
CharReader &reader, Token &token);
template bool Tokenizer::next<PreservingWhitespaceHandler, true>(
CharReader &reader, Token &token);
template bool Tokenizer::next<TrimmingWhitespaceHandler, true>(
CharReader &reader, Token &token);
template bool Tokenizer::next<CollapsingWhitespaceHandler, true>(
CharReader &reader, Token &token);
}
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