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/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _OBJECT_HPP_
#define _OBJECT_HPP_
#include <string>
#include <map>
#include "Function.hpp"
namespace ousia {
namespace script {
// TODO: Check names for being proper identifiers!
/**
* The Property struct represents an object property with corresponding getter
* and setter function.
*/
struct Property {
/**
* Constructor of the Property struct. Copies the given getter and setter.
*
* @param get is the getter that should be used for the property.
* @param set is the setter that should be used for the property.
*/
Property(const Getter &get, const Setter &set) : get(get), set(set) {};
/**
* Constructor of the Property struct. Creates new Getter and Setter
* instances from the given parameters.
*
* @param type is the VariantType used within the getter function.
* @param get is the pointer to the getter function.
* @param set is the pointer to the setter function.
* @param data is the used-defined data that should be used.
*/
Property(VariantType type, const GetterCallback get,
const SetterCallback set, void *data = nullptr)
: get(get, data), set(type, set, data) {};
/**
* Getter function.
*/
const Getter get;
/**
* Setter function.
*/
const Setter set;
};
/**
* The Object type represents an object on the script host. An object consits of
* properties with corresponding getter and setter functions and a number of
* methods which can be called on the object.
*/
class Object {
private:
/**
* Pointer to user defined data that is automatically passed to the
* underlying functions.
*/
void *data;
/**
* Map used internally for storing all properties along with their
* corresponding
* name.
*/
std::map<std::string, Property> properties;
/**
* Map used internally for storing all methods along with their
* corresponding name.
*/
std::map<std::string, HostFunction> methods;
public:
Object() : data(nullptr){};
Object(void *data) : data(data){};
bool hasElement(const std::string &name) const;
void addProperty(const std::string &name, const Property &property);
void addProperty(const std::string &name, const Getter &get, const Setter &set);
void addProperty(const std::string &name, VariantType type,
const GetterCallback get, const SetterCallback set);
void addReadonlyProperty(const std::string &name, const Getter &get);
void addReadonlyProperty(const std::string &name, const GetterCallback get);
void addMethod(const std::string &name, const HostFunction &fun);
void addMethod(const std::string &name, const HostFunctionCallback fun);
void addMethod(const std::string &name, const HostFunctionCallback fun,
const std::vector<Argument> &signature);
const Property *getProperty(const std::string &name) const;
const Function *getMethod(const std::string &name) const;
bool removeElement(const std::string &name);
bool removeProperty(const std::string &name);
bool removeMethod(const std::string &name);
const std::map<std::string, Property> &getProperties() const
{
return properties;
}
const std::map<std::string, HostFunction> &getMethods() const
{
return methods;
}
};
}
}
#endif /* _OBJECT_HPP_ */
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