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/*
BasicWriter
Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <QApplication>
#include <QColor>
#include <QPainter>
#include <QPalette>
#include "GridTree.hpp"
#include "UIGrid.hpp"
#include <iostream>
namespace uigrid {
UIGrid::UIGrid(QWidget *parent) :
QWidget(parent)
{
// Enable automatic ereasing of the background
setAutoFillBackground(true);
// Create the root grid node.
rootGridNode = new GridTreeNode(Orientation::horz, 1.0);
// Insert two new nodes into the tree
GridTreeNode *nd1 = new GridTreeNode(Orientation::vert, 0.25, rootGridNode);
GridTreeNode *nd2 = new GridTreeNode(Orientation::horz, 0.75, rootGridNode);
// Add three nodes as children of the first node
new GridTreeNode(Orientation::horz, 0.33, nd1);
new GridTreeNode(Orientation::horz, 0.33, nd1);
new GridTreeNode(Orientation::horz, 0.33, nd1);
new GridTreeNode(Orientation::vert, 0.75, nd2);
new GridTreeNode(Orientation::horz, 0.25, nd2);
}
UIGrid::~UIGrid()
{
delete rootGridNode;
}
void UIGrid::paintEvent(QPaintEvent *event)
{
const QPalette &palette = QApplication::palette();
// Gather all splitter and frame area regions
std::vector<Splitter> splitters;
std::vector<FrameArea> areas;
rootGridNode->gatherBoundingBoxes(&areas, &splitters,
Rect(0, 0, width(), height()), 5);
QPainter painter(this);
// Draw the splitters (first the background, then the dividing line)
painter.setPen(palette.mid().color());
for (auto &c : splitters) {
QRect r(c.r.x1, c.r.y1, c.r.w(), c.r.h());
painter.fillRect(r, palette.light());
}
}
}
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