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/*
Ousía
Copyright (C) 2014, 2015 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _OUSIA_XML_STATES_HPP_
#define _OUSIA_XML_STATES_HPP_
#include <cstdint>
#include <map>
#include <set>
#include <stack>
#include <vector>
namespace ousia {
namespace parser {
class Scope;
class Registry;
class Logger;
namespace xml {
/**
* The State class represents all states the XML parser can be in. These states
* mostly represent single tags.
*/
enum class State : uint8_t {
/* Meta states */
ALL = -1,
/* Start state */
NONE,
/* Special commands */
INCLUDE,
INLINE,
/* Document states */
DOCUMENT,
HEAD,
BODY,
/* Domain description states */
DOMAIN,
/* Type system states */
TYPESYSTEM,
TYPE,
TYPE_ELEM
};
/**
* The handler class provides a context for handling an XML tag. It has to be
* overridden and registered in the StateStack class to form handlers for
* concrete XML tags.
*/
class Handler {
private:
Rooted<Node> node;
protected:
void setNode(Handle<Node> node) { this->node = node; }
public:
/**
* Reference to the ParserContext instance that should be used to resolve
* references to nodes in the Graph.
*/
const ParserContext &ctx;
/**
* Contains the name of the tag that is being handled.
*/
const std::string name;
/**
* Contains the current state of the state machine.
*/
const State state;
/**
* Contains the state of the state machine when the parent node was handled.
*/
const State parentState;
/**
* Set to true if the tag that is being handled is not the tag that was
* specified in the state machine but a child tag of that tag.
*/
const bool isChild;
/**
* Constructor of the Handler class.
*
* @param ctx is the parser context the handler should be executed in.
* @param name is the name of the string.
* @param state is the state this handler was called for.
* @param parentState is the state of the parent command.
* @param isChild specifies whether this handler was called not for the
* command that was specified in the state machine but a child command.
*/
Handler(const ParserContext &ctx, std::string name, State state,
State parentState, bool isChild)
: ctx(ctx),
name(std::move(name)),
state(state),
parentState(parentState),
isChild(isChild){};
/**
* Virtual destructor.
*/
virtual ~Handler();
/**
* Returns the node instance that was created by the handler.
*
* @return the Node instance created by the handler. May be nullptr if no
* Node was created.
*/
Rooted<Node> getNode() { return node; }
/**
* Called when the command that was specified in the constructor is
* instanciated.
*
* @param attrs contains the attributes that were specified for the command.
* TODO: Replace with StructInstance!
*/
virtual void start(char **attrs) = 0;
/**
* Called whenever the command for which this handler
*/
virtual void end() = 0;
/**
* Called whenever raw data (int the form of a string) is available for the
* Handler instance.
*
* TODO: Replace with std::string?
*
* @param data is a pointer at the character data that is available for the
* Handler instance.
*/
virtual void data(char *data, int len){};
/**
* Called whenever a direct child element was created and has ended.
*
* @param handler is a reference at the child Handler instance.
*/
virtual void child(Handler *handler){};
};
/**
* HandlerConstructor is a function pointer type used to create concrete
* instances of the Handler class.
*/
using HandlerConstructor = Handler *(*)(const ParserContext &ctx,
std::string name, State state,
State parentState, bool isChild);
/**
* The StateStack class is a pushdown automaton responsible for turning a
* command stream into a tree of Node instances.
*/
class StateStack {
public:
/**
* Used internlly by StateStack to store Handler instances and parameters
* from HandlerDescriptor that are not stored in the Handler instance
* itself. Instances of the HandlerInstance class can be created using the
* HandlerDescriptor "create" method.
*/
struct HandlerInstance {
/**
* Pointer at the actual handler instance.
*/
std::unique_ptr<Handler> handler;
/**
* Value of the arbitraryChildren flag stored in the HandlerDescriptor
* class.
*/
const bool arbitraryChildren;
HandlerInstance(std::unique_ptr<Handler> handler,
bool arbitraryChildren)
: handler(handler), arbitraryChildren(arbitraryChildren)
{
}
}
/**
* Used internally by StateStack to store the pushdown automaton
* description.
*/
struct HandlerDescriptor {
/**
* The valid parent states.
*/
const std::set<State> parentStates;
/**
* Pointer at a function which creates a new concrete Handler instance.
*/
const HandlerConstructor ctor;
/**
* The target state for the registered handler.
*/
const State targetState;
/**
* Set to true if this handler instance allows arbitrary children as
* tags.
*/
const bool arbitraryChildren;
HandlerDescriptor(std::set<State> parentStates, HandlerConstructor ctor,
State targetState, bool arbitraryChildren = false)
: parentStates(std::move(parentStates)),
ctor(constructor),
targetState(targetState),
arbitraryChildren(arbitraryChildren)
{
}
HandlerInstance create(const ParserContext &ctx, std::string name,
State parentState, bool isChild)
{
return HandlerInstance{
ctor(ctx, name, targetState, parentState, isChild),
arbitraryChildren};
}
};
private:
/**
* Map containing all registered command names and the corresponding
* handler
* descriptor.
*/
const std::multimap<std::string, HandlerDescriptor> handlers;
/**
* Reference at the parser context.
*/
const ParserContext &ctx;
/**
* Internal stack used for managing the currently active Handler instances.
*/
std::stack<HandlerInstance> stack;
/**
* Used internally to get all expected command names for the given state
* (does not work if the current Handler instance allows arbitrary
* children). This function is used to build error messages.
*
* @param state is the state for which all expected command names should be
* returned.
*/
std::set<std::string> expectedCommands(State state);
public:
/**
* Creates a new instance of the StateStack class.
*
* @param handlers is a map containing the command names and the
* corresponding HandlerDescriptor instances.
*/
StateStack(const ParserContext &ctx,
std::multimap<std::string, HandlerDescriptor> handlers)
: handlers(std::move(handlers)),
ctx(ctx),
currentState(State::NONE),
arbitraryChildren(false);
};
}
}
}
#endif /* _OUSIA_XML_STATES_HPP_ */
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