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/*
BasicWriter
Copyright (C) 2014 Benjamin Paaßen, Andreas Stöckel
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "TileTreeNode.hpp"
namespace TiledUI {
TileTreeNode::TileTreeNode() :
parent(nullptr);
{
// Do nothing here
}
TileTreeNode::TileTreeNode(TileTreeNode *parent) :
TileTreeNode()
{
setParent(parent);
}
TileTreeNode::~TileTreeNode()
{
// Free the memory for all children
for (auto &c : children) {
delete c;
}
}
void TileTreeNode::setParent(TileTreeNode *newParent)
{
// Automatically remove this child from the old parent
if (parent) {
parent->removeChild(this);
}
// Add this element to the new parent
if (newParent) {
newParent->addChild(this);
}
// The current parent is the new parent
parent = newParent;
}
bool TileTreeNode::removeChild(GridTreeNode *node, bool recursive)
{
// Iterate of the current container and remove the given node
const int idx = indexOf(node);
if (indexOf(node) >= 0) {
children.erase(children.begin() + idx);
return true;
}
// Descend into the tree if the recursive flag is set to true and the node
// was not yet found
if (recursive) {
for (auto &c : children) {
if (c.removeChild(node, true)) {
return true;
}
}
}
return false;
}
void TileTreeNode::addChild(TileTreeNode *child, int idx)
{
// Make sure the given child is only inserted once into the tree
removeChild(child, true);
// Insert the child at the given position, or at the end if idx < 0
if (idx < 0) {
children.push_back(child);
} else {
children.insert(children.begin() + idx, child);
}
}
int TileTreeNode::indexOf(TileTreeNode *child)
{
int i = 0;
for (auto it = children.begin(); it != children.end(); it++, i++) {
if (*it == node) {
return i;
}
}
return -1;
}
void TileTreeNode::parentWidget()
{
if (parent)
{
return parent->parentWidget();
}
return nullptr;
}
}
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